March 28, 2024

The Giant Civ 6 AAR: Nubia, Part Six

Launched a settler, and wandered into trouble

civ6-Nubia

click images to enlarge

Ruh-Roh.

I can confidently say this is not where we want to be hanging out.

 

civ6-Nubia
Huh, weird.

Another cul-de-sac.  Let’s go find another way around.

 

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Ugh.

Those Canadians barbarians are gonna follow me, aren’t they?

 

civ6-Nubia
Settler In Place.

And we’re going to plant this city in the middle of several resources.  The trade-off is that there’s no desert tile adjacent to the city center, which will hurt us – well, really, “not help us as much” – when we get our Nubian pyramid built.

 

civ6-Nubia
Another Science Advance.

When you found your first coastal city, you get a boost to your knowledge of sailing.

 

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Hey Look, I Found A City!

That joke never gets old1.

 

civ6-Nubia
Production Queueueue.

Let’s get another scout in circulation, since we’ve got a large landmass to explore, followed by a builder and a monument.

 

civ6-Nubia
“Not Happy”.

That red icon over the city name?  That’s telling us that our people aren’t happy and we need some more amenities.  It’ll take us a few turns to rectify that, but we’ll get there.

 

civ6-Nubia
Yep, Still Running Away.

At least I’ve got a river in the way.

 

civ6-Nubia
See?  Get To Running.

And run right into….

 

civ6-Nubia
Huh, Actual Canadians.

Well I guess we’re done with our barbarian/Canadian jokes.  Or not.

 

civ6-Nubia
Info Exchange.

It’s a way of getting some map info, without necessarily getting their full map the way you could waaaay back in Civ II.

 

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Meanwhile, Back on the East Coast.

Our scouting warrior skirted the Cul-de-Sac Mountains and found the coastline.

 

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The Timeline.

See that little scroll on the right side?  That means there’s been another entry in the history of our civilization.

 

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The Scroll.

In this case, a few of them, and all relatively minor entries: founding a city on a desert tile, meeting the (real) Canadians, clearing barbarians, etc.

 

civ6-Nubia
Bullseye.

Now that we’ve got archery researched, we can build our unique national unit.  How do you create a unique unit from an unsuspecting one?

 

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Unique Up On It.

see down at the bottom where we can upgrade a unit (the “up arrow” icon)?

 

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Major Event.

This one’s a major event, and we get +4 to our era score (which determines Golden Ages) when first creating our unique national unit.

 

civ6-Nubia
More Development.

We completed development of the foreign trade civic.  This is the one that allows us to create trade routes, which are very important because they bring in cash, but also because they leave roads in their wake.

 

civ6-Nubia
Another City-State. Another Bonus.

We make contact with Buenos Aries, and with that, we hit the 3-city-state threshold that gives us the inspiration toward political philosophy.  If you remember a few episodes ago, we said we’re headed that way in order to change our government to something more advanced that Jubal Harshawism.

So we’re widening the world, and our developments, too.


CIVILIZATION 6 NUBIA AAR
links will only work as each episode goes live, but yes, we’re going to tease you with them all in the meantime
PART ONE ~ PART TWO ~ PART THREE ~ PART FOUR ~ PART FIVE ~ PART SIX ~ PART SEVEN ~ PART EIGHT ~ PART NINE ~ PART TEN
PART XI ~ PART XII ~ PART XIII ~ PART XIV ~ PART XV ~ PART XVI ~ PART XVII ~ PART XVIII ~ PART XIX ~ PART XX
PART XXI ~ PART XXII ~ PART XXIII ~ PART XXIV ~ PART XXV ~ PART XXVI ~ PART XXVII ~ PART XXVIII ~ PART XXIX ~ PART XXX


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WELL YOU SEE, SIR… IT STARTED OUT AS A GOAT-SCREW
AND THEN WE KEPT ADDING MORE GOATS

Footnotes

  1. Narrator: that joke started old and got worse from there

Brant G

Editor-in-chief at Armchair Dragoons

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