Archive For The “After-Action Reports” Category

SPACECORP 2025-2300 AD – The AAR, The 14er

SPACECORP 2025-2300 AD – The AAR, The 14er

Michael Eckenfels, 3 June 2019

after a hiatus during our Origins coverage, we’re back!

Last time, I played an Edge card to take a double move, which I used to greatly upgrade my HQ board, and also granted me another Contract; that’s five Contracts now fulfilled. If a sixth one is acquired, the era will end. That is more likely to occur instead of running out of cards; my draw deck is now halfway depleted and the Competition’s deck is maybe a third depleted. Since the ‘4 Asteroid Bases’ Contract can’t be done, that leaves ‘2 Bases beyond Uranus,’ of which the Competition already has one. Besides that, I really need to get that 1st Beyond marker!

But, instead, now join me in cringing as I draw the Competition’s Action…

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Origins 2019! Silent Night, Martian Night: A Unique Play Experience

Origins 2019! Silent Night, Martian Night: A Unique Play Experience

Avery Abernethy, 28 June 2019

“December 25th, 1914. In the sleepy town of Grovers Mill the 6th Infantry is celebrating Christmas when suddenly the peaceful night is shattered; Martian Tripods have broken through the front lines!” described this Origins session.  That sounds different.  This Origins I decided to play miniatures for the first time.  Silent Night, Martian Night was pick #2 when I built my Origins schedule.

1 Martian Start Area

Martian Start Area

I knew nothing about the game, the game world, or miniatures play.  But it sounded weird and potentially fun. (more…)

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Origins 2019! Wings of Glory World War 1 at Origins

Origins 2019! Wings of Glory World War 1 at Origins

Avery Abernethy, 25 June 2019

A Newbie Wrecks Havok

2019 was my third Origins so I decided play something utterly different – miniatures. I’ve read after-action reports from Wings of Glory games and thought the WW1 aircraft would be a good place to start miniature combat because there are few units and the planes move slowly and are not very maneuverable.  Ares sponsored multiple Wings of Glory and Wings of War scenarios, so I checked to see which ones welcomed beginners and signed up for two.  My first 2019 Origins game was Wings of Glory on Wednesday Noon.

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SPACECORP 2025-2300 AD – The AAR, Lucky 13

SPACECORP 2025-2300 AD – The AAR, Lucky 13

Michael Eckenfels, 3 June 2019

When we last let up on the space train, I’d just made an e3 Discovery on an e2 tile, on Dione, a moon of Saturn. The Outer Solar System is pretty much full up with all the different corporations coming and going; it’s starting to look like the Wild West out here.

It’s also broadening our horizons as a species. BanzaiCorp’s findings of no less than two alien structures on Charon and Titan, as well as the presence of exo-microbes throughout the Outer Solar System, all points to us eventually coming into contact with some kind of advanced species. Whether or not that species is E.T. or the creature from Alien leaves a lot of speculation in the meantime.

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SPACECORP 2025-2300 AD – The AAR, The Dozen

SPACECORP 2025-2300 AD – The AAR, The Dozen

Michael Eckenfels, 27 May 2019

When we last left off, the Competition really burned things up by gaining 10 Profit in ONE turn, pulling ahead of BanzaiCorp in scoring (which is 19-16 with me trailing). That’s still pretty close, but you can easily see how the game will keep you guessing as to what can happen from turn to turn.

 

BC’S TURN

BanzaiCorp’s path for the current turn is pretty clear. I’m building a Base on Callisto, which will only cost me 3 Shielded Build points (thanks to the -2 on the Discovery tile, there). I have that in my HQ (actually, 4 Shielded Build points), so that’s no sweat.

Even though I only have one such Base left, I think a Refinery is the best choice, here, as it gives P+1 for a total of 3 Profit if I do a Production Action here.

SC-AAR4-032

That can help me regain a lead over the Competition team. But you know what works just as well? Fulfilling a Contract, myself!

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SPACECORP 2025-2300 AD – The AAR, XI

SPACECORP 2025-2300 AD – The AAR, XI

Michael Eckenfels, 20 May 2019

It strikes me as funny that we’re only about a third of the way through the Planeteers era, at least insofar as my card deck is concerned. We’ve barely scratched the surface of the Competitor’s cards, and aren’t anywhere near in danger of claiming six Contracts, so I hope you’re enjoying this era because it might take a bit to get through! With that in mind, I’m going to try to write longer chapters moving forward so that it doesn’t take ten years to get all of this posted!

 

COMPETITOR’S TURN

Well, they’re extending their reach. Again.

SC-AAR4-012

They’re going to land a team on Charon, Pluto’s moon. (more…)

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