Archive For The “Features” Category
RockyMountainNavy, 4 June 2020
A Battle of Midway wargame/historical conflict simulation focused on air operations. Fury At Midway (Revolution Games, 2020) employs some hidden information and cards portraying impactful events to help you explore this one narrow aspect of the battle. Ignoring several real strategic conditions, the outcome of the game can be very ahistorical but not unrealistic. By no means a ground-breaking design, the narrow focus leads to a tight, easy-to-learn, quick-playing battle that enables one to explore some of the most wondered about ‘what ifs’ of the Battle of Midway.
Yep, it’s #TuesdayNewsday and here come this week’s wargaming updates >>>
Each week, our #DesignXDragoons panel will offer their thoughts on a talk about game design, game development, or gameplay.
You’ll see what they have to say, and get a chance to chime in yourself, either in the comments below, or in our forums
This week’s question:
At the operational level and above, your subordinate units have HQs that include a significant number of staff officers. How do/should those staff actions get modeled at subordinate levels? What should we expect to see from them? How do you introduce an appropriate amount of variability in their capabilities without bolting on chrome for its own sake?
Dan the man goes in-depth on the week that was in wargames