Archive For The “Features” Category
Michael Eckenfels, 22 July 2019
When we last let off, BanzaiCorp had located an ‘Exotic Asteroid Belt’ in Alpha Centauri. It had a few pretty decent resources, including a 2 Profit benefit. Otherwise, the Competition had gotten a team off to the far edge of the map board on their turn, and now we’ve both had a single turn in this, the Starfarers Era.
Michael Eckenfels, 15 July 2019
The Starfarers era. We made it. Mankind has made it to interplanetary travel. The Solar System no longer confines our explorations, and we’re now in for a true world of wonderful discoveries…or maybe actually meeting alien life forms for the first time. Now that we’re capable of traveling between the stars, maybe we can now enter a ‘brotherhood’ of star systems…or maybe we’ll just get knocked off Independence Day style. Who knows.
There were a few housekeeping things I needed to do at the end of the Planeteers era, one of which included giving the Competition one bonus Profit for their highest Production site on the board, which upped their score to 37. I remain in last place with 33.
Avery Abernethy, 9 July 2019
Buffy the Vampire Slayer TV show ran from the late 1990s to the early 2000s. Set in the 1990s, Buffy and her friends fought generic vampires, monsters of the week, and a “big bad” who from behind the scenes was responsible for the evil that season. Buffy had campy evil nemeses, humor, and good acting for a horror/teen romance/teen angst TV show. (more…)
Michael Eckenfels, 3 June 2019
after a hiatus during our Origins coverage, we’re back!
Last time, I played an Edge card to take a double move, which I used to greatly upgrade my HQ board, and also granted me another Contract; that’s five Contracts now fulfilled. If a sixth one is acquired, the era will end. That is more likely to occur instead of running out of cards; my draw deck is now halfway depleted and the Competition’s deck is maybe a third depleted. Since the ‘4 Asteroid Bases’ Contract can’t be done, that leaves ‘2 Bases beyond Uranus,’ of which the Competition already has one. Besides that, I really need to get that 1st Beyond marker!
But, instead, now join me in cringing as I draw the Competition’s Action…
Brant Guillory, 2 July 2019
There’s an interesting thread / discussion over at BoardGameGeek about an oft-tread topic of “how many ____ games do we really need?”
This question is invariably muttered under the breath whenever a new Stalingrad, Gettysburg, D-Day, Waterloo, or Bulge game is released, we’re rapidly approaching those saturation points for Sicily, Jena/Auerstedt, Battle of Britain, Shiloh, Midway, Leipzig, strategic-level AWI games, and Kursk.
Great, another game about the same old battles, in the same old places, with the same old contestants, resulting in many of the same old results and lessons learned. The fact that no one even needs to reference a map or any further details when discussion the Peach Orchard, or Hougoumont, or Sainte-Mère-Église, or the Tractor Factory tells you how well we’ve over-gamed these topics. Or have we? (more…)
Avery Abernethy, 28 June 2019
“December 25th, 1914. In the sleepy town of Grovers Mill the 6th Infantry is celebrating Christmas when suddenly the peaceful night is shattered; Martian Tripods have broken through the front lines!” described this Origins session. That sounds different. This Origins I decided to play miniatures for the first time. Silent Night, Martian Night was pick #2 when I built my Origins schedule.
I knew nothing about the game, the game world, or miniatures play. But it sounded weird and potentially fun. (more…)