Archive For The “Features” Category
Michael Eckenfels, 4 April 2019
Part 1: Introduction and First Turns
Manned and unmanned exploration of the stars had been ongoing for decades before the year 2025, though private enterprises (such as SpaceX) drove governments and other private companies alike to develop and build new systems for exploring our inner solar system. With issues coming to the fore such as climate change, population growth, and scarcity of resources, this impetus to drive for the stars became a reality by the start of 2025.
Avery Abernethy, 27 March 2019
I backed Miskatonic University: The Restricted Collection on Kickstarter at the $25 level (plus shipping). My copy arrived on March 16th – later than the backers promised but not as late as many Kickstarter games. Screenshots of prototypes of the game parts were promptly posted lending creditability to claims that delays were due to production and shipping complications from China.
Although the actual rules are only 10 (very small) pages, I have not studied or played the game yet. The rule book is thicker because each of the two rule books provides the rules in two different languages. The game is ready to go for four major world languages: English, Spanish, German and French. The game cards use symbols, so from a design perspective the game is user friendly for multiple languages.
I’ve got at least two tabletop games higher on my priority list, (Mansions of Madness and Lords of Waterdeep) so a review or after-action report may be a ways down the road. But I’ve got the game so we can take a look at it.
Click images to enlarge
Avery Abernethy, 17 March 2019
MACE West was held on a cold, rainy March 1-3 in Asheville, NC at a Hilton hotel very close to the entrance of Biltmore House. MACE West is a small tabletop and RPG convention. Other than a small number of dealers scattered in hallways and in one small room, it was all gaming. (more…)
Jim Owczarski, 7 March 2019
It seems like a lifetime ago — admittedly it was 1993, which for some reading this is a lifetime — that Richard Borg released “Siege of the Citadel”, his mass-market introduction to the world of the Mutant Chronicles. The latter was ever an attempt to knock Games Workshop’s Warhammer: 40,000 from its perch atop the world of ultra-violent future dystopia tabletop skirmish gaming.
Coming as it did on the heels of the mass market success of “HeroQuest”, however, “Siege of the Citadel” shipped laden with toys: a shovel-load of decently-sculpted plastic miniatures, bright plastic game components, and even a garish cardboard and plastic citadel over which the sides could fight. Players led teams of elite commandos, each team typed after one of the human nations which had taken over a planet in our solar system, against an army of demons. Gameplay was simple and moved very quickly. I fell so hard for the system, and was so disgusted by the changes being made to WH:40K, that I eventually bought three copies of the boardgame just to have the figures. (more…)
Michael Eckenfels, 5 January 2018
PART 4: TURN 1 ADVENTURE PHASE (ZHUKOV); TURN 1 VILLAIN PHASE
When we last left off, our Soviet Hero Doctor Zhukov was about to partake of the dangers of the Mine of Lost Souls, an 8 Fortune Temple located in Greece. He’s just finished off the last Nazi Henchman, though the evil Herr Teufel has disappeared into the ruins, spitting Teutonic witticisms in his wake. Zhukov has little choice but to proceed, as leaving the Mine to Herr Teufel is out of the question!
Doctor Zhukov has to pass a Danger, and for each Danger, he gets one Fortune – that means there’s eight Dangers to pass to clear the Temple. If he draws the last Fortune, he gets the Temple piece, which counts as a 3 Fortune Artifact in and of itself. There’s a lot of moolah to be made here, but a lot of Danger to overcome. And oh yes, did I not mention that Temples can collapse, too? Fun!
Michael Eckenfels, 5 January 2018
PART 3: TURN 1 ADVENTURE PHASE
When we last left our Heroes, two of them were bound to slow-moving transports taking them basically nowhere for the turn. Unfortunately, this is both Grant and Nigel, whom spend this Phase doing nothing but waiting for time to pass.
We have Doctor Zhukov (MASSTEERRRR OF SCIIIIIENNNCEE) who’s about to go toe-to-toe with some dirty Nazi scum in an ancient Greek Temple, and in Siberia, Li Mei is about to dive into a dangerous adventure to find The Jar of Hades. We’ll start with Li Mei, as the combat in Greece might get a little messy for our Bolshevik scientist.
The Jar of Hades has a Danger of 4, which means Li Mei has to pass four Dangers in order to claim the Artifact.