Armchair Dragoons Forums
Wargaming => Intel Dump => Topic started by: bayonetbrant on October 02, 2019, 08:01:54 AM
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They only miss about 535788765432356 key moments in this article
https://www.pcgamer.com/the-history-of-the-strategy-game/ (https://www.pcgamer.com/the-history-of-the-strategy-game/)
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It's PC Gamer. They've not had decent writers since they were a print magazine, and even then they were going downhill fast near the end.
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I only read bits and pieces but I liked what I read. Hopefully I can find the time to read the rest soon.
I don't think a single grad student has fond memories of turning their lit review into their advisor only to have it poopoo'd. No article can hope to contain the scope of all strategy games but this one does at least appear to give a broad overview of the many styles of games that one might experience. I say that it's best to appreciate something for what it is rather than what it is not.
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well, they missed SpaceWar, so they sort of blew it from the start ::)
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well, they missed SpaceWar, so they sort of blew it from the start ::)
Damn yer old :D
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The proper term now days is, 'Aged-American'. But us Old People still prefer, 'Old'. >:(
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IBM likes to call you 'retired'!
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And AARP likes to call us, A LOT. Especially at nap time, dammit! >:(
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My high school Computer Science class, in my freshman year, utilized a WANG card reading machine. Now that's some 'Aged-American' sh*t there.
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My first job had a card reader too. Then we got a Vax 11/780, and I could play Advent, Star Trek and Empire, all on a black And white CRT.
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You kids get off my lawn!
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I hated that card reader. Coding 100+ cards in some of those projects, only to have it throw a syntax error because one damn bubble out of all the damn cards was not filled in or was filled in wrong, was such a pain in the rear. That was just the precursor to HTML5 and ActionScript coding later in life. ;D
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Back in those days, everybody's WANG's worked better. :hehe:
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I say that it's best to appreciate something for what it is rather than what it is not.
that is an exceedingly positive viewpoint, and we should probably all consider adopting it more often (or in Mirth's case, at all)
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I read the entire article while waiting for a meeting today. Overall, pretty good. Takes me back to a time when everything was new and exciting -- and when I had more time to play video games!
Not sure if you've posted this, Brant, but the same author has a history of the CIV series. Given your affinity for the game, it might be worth a read: https://www.pcgamer.com/the-complete-history-of-civilization/
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I read the entire article while waiting for a meeting today. Overall, pretty good. Takes me back to a time when everything was new and exciting -- and when I had more time to play video games!
Not sure if you've posted this, Brant, but the same author has a history of the CIV series. Given your affinity for the game, it might be worth a read: https://www.pcgamer.com/the-complete-history-of-civilization/ (https://www.pcgamer.com/the-complete-history-of-civilization/)
Thanks. I'll check it out after my son's soccer game tonight
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I say that it's best to appreciate something for what it is rather than what it is not.
that is an exceedingly positive viewpoint, and we should probably all consider adopting it more often (or in Mirth's case, at all)
I am positive everything sucks.
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(https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQ2CBaRLbdCPm14aidgFDKp4WqYLBRTEYnOh5RXz8CqrBin7BC9)
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Indeed. Mirth is wise in the ways of.....stuff.
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Indeed. Mirth is wise in the ways of.....stuff.
and... things.
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also, wotnot, innit.