Armchair Dragoons Forums
Wargaming => The Modern World => Topic started by: bayonetbrant on February 07, 2023, 09:37:50 AM
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Hey JD! Here's one at a decent price for you
https://mmpgamers.com/goose-green-bagged-p-381
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Plotting Ops at Goose Green in the Tactical COMMAND Series from Multi-Man Publishing
As you likely can discern from my article title, TCS in my mind is better described as the Tactical COMMAND Series because the true heart of the game model is not combat, but command.
https://www.armchairdragoons.com/articles/plotting-ops-at-goose-green-in-the-tactical-command-series-from-multi-man-publishing/
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One for JD, I suspect.
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Yep. It's on its way from SCG :groovy:
I'm interested to see how this plays out - 20-30 minutes per turn and 39 turns!
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Very interesting looking game - let us know how it plays out :bigthumb:
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My group took a stab at Goose Green one night recently, skipping the Command elements so that we could learn the fire & maneuver rules first. We only had a few hours, and only one of us had read the rules yet. They do look interesting, as an essential part of the puzzle of command.
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Very interesting looking game - let us know how it plays out :bigthumb:
I will...but I wouldn't hold your breath. I have Die in the Sky on the table and Armageddon War waiting in the wings
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...and a few more in the queue behind that ;D
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:-[ yes :-[
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https://www.armchairdragoons.com/articles/unbox/unbox-goosegreen/
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:bigthumb:
I remember the events only too well.
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As do I. One of the reasons I joined up.
As for the game - I'm a tad concerned about the command system. I've never come across anything like that - might be a bit complicated for ma wee heed.
ALso - very small counter mix given the size of the maps...I'm both surprised and intrigued.