Thanks.
Subsequent impulses.
Due to visibilty being restricted to 4 hexes on the first turn, there's not alot of firing going on.
1. The Argentinian 3-3-4 squad land on hex D8 and want to move up to the left to capture the Marine barracks at B2, C1 and D1. It costs 2MPs to move onto D8 and 2 to move into C7.
2. The British need to stop them so they drop down a level of the building in F3 for a cost of 2MPs and move along the road, using DT (double time) and jump into the wooden building in C3 - all costing a total of 6MPs.
I'm not quite sure about the legitimacy of this move...at the time of moving the British had no idea the Argies were heading for the barracks. I forgot to be objective here and jumped the gun. Had I waited until the Hero had moved, I could've at least made an argument for they saw someone jumping in the building and decided to move.3. The Hero lands in hex C7 for a cost of 2MPs and moves up the road and jumps into the building in B5 for a total of 6MPs
4. The Brits pass and the Argie 3-3-4 lands in hex I7 for 2MPs. They know now that the Brits are in J4, so they stay behind the building and move to the side for 2MPs hoping to make it in the building next turn.
The Brits to the west near Government House will now move to better positions.
5. The medic and 2 squads are going to head to J5 for the defensive position in the rugged terrain (+3 TM) so they move to K4
6. Cpt Edwards and his squad are heading to the high ground at D4 and so move out to their jump off at F5
That concludes the first turn.
I'm actually thinking I could leave Cpt Edwards and his squad in Government House...they have plenty of range with the SWSo there's a couple of things that have cropped up that reminded me of the complexity of LnL. Why would they move the values around from counter to counter. Cpt Edwards MV needs to be bottom left corner (which it admittedly almost is) and the SW FP and range need to be at the left corner and middle as it is in MMC counters
I'm sure I'll get used to it - but it is (at least initially) annoying.
Second thing is the hex identifiers are shocking. I'm spending an awful lot of time looking for a hex in the same column to try and find the number. Only a pain when being instructed to do something on a specific hex - but still annoying. Makes me want to get X-Maps