I some ways, it's the counter to Blucher. The game last night had none of the complex maneuver we saw in the Teugn-Hausen game. It didn't have the interesting narrative bits of taking the time to deploy that we see in Blucher. Combat is far deadlier than in Blucher. The terrain is far more abstract.
And yet...the system still tells a good story. It still rewards reasonable tactics. It still feel like a Napoleonic battle.
I guess it shows that even among quick play systems, there can be significant variety in the approach yet the different systems can still yield very satisfactory games. I like that we can chose what level of abstraction we want to deal with but still get a game over in three hours or less.