Limited Intelligence, or 'Fog of War', call it what you will, has always been, for obvious reasons, a bit of a problem for board wargaming. To get round this 'Eye's-in-the-sky' effect, designers have come up with all sorts of idea's, with varying degrees of success, often resulting in much confusion/annoyance/frustration.
I remember a long time ago at a weekend event, being involved, somewhat reluctantly I may add, in a multi-player game of the old SPI 'Sniper'. This involved 2 teams on different tables and a moderator running between the two. It actually worked quite well and was really a fairly nail-biting experience, and it made me realise how different it is to play a game where, basically, you have no idea where the enemy is. If memory serves me correctly, my participation ended quite abruptly when I was run over by a tank!
We also tried, back in the day, and struggled, with SPI's 'City Fight' which had some good idea's, but we never really got the hang of it. I seem to recall a few other games where players used 2 copies of the map and various mechanisms to play with 'FoW' rules. NATO Division Commander, again by SPI, seems to ring alarm bells in my memory.
So, as usual, lets hear your experiences with this sort of thing. Any games that you though did this in a particularly effective / terrible way?
Comments, if you please.