I played my first game of War Room last week (3-person Pacific scenario, since our 4th player came down with the plague the day before).
BL: I really, really enjoyed it.
I prefer heavier, more serious wargames, but this scratched the itch for a playable head-to-head epic game. I really liked the hidden orders, the limited number of orders, and bidding for player order that make this a game against other people. You need to out-think them, not just try to out-produce or out-roll them.
The Allies won the Pacific scenario when the Japanese player's massive invasion fleet was stopped and destroyed before it could invade Alaska or Hawaii. At that point the Japanese player had no path to victory and conceded.
Surprisingly, the US player has limited resources (simulating Germany First) and limited orders to try to get its forces into the theater. I really struggled with producing enough combat power, especially when I started bidding oil on turn order to keep the initiative against the large Japanese fleet. The US fleet was eventually destroyed, but I had enough carriers and cruisers being built to stop the Japanese player.