I have questions!!!
- Melee across a hexside or into a hex that would cause Disorder results in the same Melee penalty as if the unit was Disordered.
WOAH. This is a thing. Eventually ported to all games?
Of course...in the not to distant future.
- Units defending in Melee fire at 100% fire.
This is only for games played without MDF, correct?
Correct
- No Detached Melee optional rule introduced.
"No" or "New"?
A unit can not melee if detached from it's commanding officer, so - No Detached Melee
- Movement Threat Disorder optional rule introduced.
Lost that fight...
It's an optional rule...
- Added button to return to Default on the Optional Rules Dialog.
I don't know what this is.
Where you set the optional rules at the beginning of a match...
- Added "True" 2D zoom view
Curious to see how this looks, but I never really DIDN'T like the other one.
- Added 11 new 2D icons to more easily differentiate unit types at a glance.
Oooooooh.
- Added points for Supply losses to all scenarios.
Please explain? I hate VP levels determined by baggage hunting...
If you loose supply points to ranged fire, or melee, they will count against you. Been in the series a while, but added after Waterloo was released, so I retro-fitted it with this update.
- Changed the way Division Colors display on the counters.
Cool.
- PDT changes:
Reduced maximum vis to 20 hexes during daylight hours to encourage scouting
Fascinating. Doug will be VERY pleased.
Reduced max stacking to 1800 troops
Ooooh...
Changed probability of ammo loss for all nations
Up or down?
Changed probability of artillery ammo loss for all nations
Ibid.
Increased the chance of becoming low on ammo.
Reduced abatis fire factor from 45 to 25
Increased bridge movement cost from 1 to 2
Included the Expansion Pack by Hans Boersma (scenarios in list # 200 - 209)
These are great.
Hopefully everyone will like it.