Now resolve combat in the
6.3. Combat Effects Segment. I'll start from the left and work right starting with the
Sniper.

Combat is resolved by adding up the
VoFs on a location and all the defensive modifiers. In the
Woods where the Sniper is, there's the following
NCM for the Sniper
-1 Automatic Weapons VoF+2 Natural Location Cover+1 FoxholesSo we have an
NCM (Net Combat Modifier) of +2
I draw an Action Card and look up the Combat Results on the left of the card and check what it says next to +2...

MISS!
Now I work out the
NCM for the
Assault Team on the same card
-3 Sniper VoF+0 Small Arms VoF+2 Natural Location Cover-2 ExposedSo the
NCM is -3. The card result is

Hit.
What's the damage

He's
Paralysed and
Pinned. Pretty useless now - but alive enough to keep the Sniper's focus.
NB Where there are two characters in the
Damage section, you apply both if there's two or more steps. As an
Assault Team only has one step, I only apply the first character. That's why you send
Assault Teams ahead to scout where possible and not a whole/partial Squad.
Now the newly created Sniper firing on the
Assault Team in the
Open Fields
-3 Sniper VoF+0 Natural Location Cover-2 Exposed+1 CoverThat's a -4
NCM.
I pull a card to check the damage and it's a....
HitWhat's the damage?
Paralysed and
Pinned
Frankly I think this team is a goner. With +0 natural cover, they're unlikely to rally.
Finally, it's the German Squad and the US
Assault Team in the
Woods on the right flank

Germans first.
NCM is...
+2 Natural Cover-1 Automatic Weapons VoFGiving a
NCM of +1.
The result is
PinnedThe
Assault Team NCM is
+2 Natural Cover+0 Small Arms VoFSo the
NCM is +2 and the result is
PinnedBecause they are pinned, both project a
+2 All Pinned VoF - as they're both cowering behind cover firing over it without looking.

This is the battlefield at the end of
Turn 3
And that's it peeps. I hope you enjoyed this and seeing all the mistakes that can be made - mainly due to a badly formatted and ambiguous manual. The
BoardGameGeek boards are a godsend.
Thanks everyone and if you like squad games with seemingly unlimited replayability, proper use of a command structure and tactics and have a spare £70, do yourself a favour and pick this up. It's immense fun.