British ImpulseUpkeep PhaseI complete the move for Sgt Angrave from
A-C1 to
A-D1
And he is readied

Next I complete the move for Lt Hughes and his 2 squads from
A-E1 to
A-E0 (I should've marked them as Spotted now)

As you can see, I've moved them into Brush - that's a card I had when I performed a Recon Action a while back. I could've drawn a card, but there's a fair chance it would've been Open Terrain - so I might as well play a good Terrain card if I have one to hand.
Action PhaseThese are the cards available

- Rally and Ready Actions
- Move Action
- Ready Action
- Ready Action
- Unit and Ready Actions
I'm going to play the Unit and Ready Action card

The first thing I'll do though is Spend Sgt Angrave and try and and rally the Paras in
A-D1
For the Half Squad, he rolls an 8. I take two off that roll - 1 for the Leader and 1 for the Squad

that's 6 which means they are rallied

Next the full squad...they roll a 7, -2 again which is 5

So they are also rallied

All that was done by spending Sgt Angrave.
Now to Lt Hughes mob. I use the Ready Action part of the card to remove 1 fatigue from one of the squads

Next I try to remove a fatigue from one of the other squads by rolling 1d6 and if it's odd, the attempt is successul. It's a 2

So that is unsuccessful
Finally I'll use the Unit Action part of the card to perform an attack on the German Half Squad and MG42 in
G-E1First off, this sequence of images aren't correct. I have included the unit with 2 Fatigue and marked them as Spent because they had 2 fatigue (and fatigue gets removed when you are spent). However, I shouldn't be including that unit because I'm performing a unit action...so I can only activate one unit.

So the final FB for the Paras is 4
- +1 for the unit
- +1 for the Bren Gun
- +1 for the Leader
- +1 for being at range 1
With a roll of 4, that gives 8. The Germans rolled a 6 giving a difference of 2 (again, the image is wrong).
I roll a 5 for the damage check giving 7 which is more than the German Half Squad's morale but crucially, less than double

so they are just shaken

Finally, I'm going to Spend Lt Hughes and see if I can get the troops to conceal. In order to do so, I need to roll 1d6 and get 6 or over. Lt Hughes has +1 for this ability and so he needs a 5 or 6...he rolls a 6

so the Spotted marker (which I hadn't placed when I moved the units at the start of thes turn) is removed

German impulse next and its getting close to the end of turn one...where I will end this and crack on playing at pace.