Armchair Dragoons Forums

Wargaming => 4X Gaming => Topic started by: Barthheart on November 20, 2018, 02:48:37 PM

Title: Sid Meier's Civilization® VI: Gathering Storm
Post by: Barthheart on November 20, 2018, 02:48:37 PM
 :D

Title: Re: Sid Meier's Civilization® VI: Gathering Storm
Post by: bbmike on November 20, 2018, 02:52:05 PM
(http://www.aarcentral.com/emoti/worship.gif) (http://www.aarcentral.com/emoti/alien_dance.gif)  :2thumbs:
Title: Re: Sid Meier's Civilization® VI: Gathering Storm
Post by: Barthheart on November 20, 2018, 02:54:48 PM
More info:

https://www.polygon.com/2018/11/20/18102440/civilization-6-gathering-storm-expansion-release-date

https://civilization.com/news/entries/civilization-vi-gathering-storm-new-expansion-release-date-pc-february-14-2019/
Title: Re: Sid Meier's Civilization® VI: Gathering Storm
Post by: bayonetbrant on November 20, 2018, 02:57:52 PM
I guess I need to get base-Civ6 sometime soon, huh?
Title: Re: Sid Meier's Civilization® VI: Gathering Storm
Post by: bbmike on November 20, 2018, 02:58:43 PM
Here's a summary from the second article:

Spoiler: ShowHide
In Summary

Thanks, Ed! As you can see, Civilization VI: Gathering Storm is the largest expansion Firaxis Games has ever created for a Civilization game. We can’t wait to see what you all think when you get your hands on it. See below for the full features list:

    ENVIRONMENTAL EFFECTS: Volcanoes, storms (blizzards, sand storms, tornados, hurricanes), climate change, floods, and droughts.
    POWER AND CONSUMABLE RESOURCES: Strategic resources play an additional role in Gathering Storm. These resources are now consumed in power plants to generate electricity for your cities. Initially you’ll be powering your most advanced buildings by burning carbon-based resources like Coal and Oil, but renewable energy sources also unlock as you progress to current-day technologies. Your choices about resource usage will directly affect the world’s temperature and can cause melting ice caps and rising sea levels.
    ENGINEERING PROJECTS: Shape the world around your empire to overcome unfavorable land conditions by making improvements like canals, dams, tunnels and railroads. When settling cities, consider the flood risk to coastal lowland areas, but keep in mind that in the late-game, new technologies like Flood Barriers can be used to protect these tiles.
    WORLD CONGRESS: Make your voice heard among the other leaders of the world. Earn Diplomatic Favor through Alliances, influencing city-states, competing in World Games, and more. Use Diplomatic Favor to extract promises from other leaders, vote on Resolutions, call a Special Session to address an emergency, and increase the weight of your votes in your quest to achieve the new Diplomatic Victory.
    21st CENTURY TECHNOLOGIES & CIVICS:  A new era has been added to the Technology and Civics trees. Combat new environmental effects with speculative ideas such as relocating your population out to seasteads and developing technologies to recapture carbon emissions.
    NEW LEADERS AND CIVS:  Nine new leaders from eight new civilizations are introduced. Each brings unique bonuses and gameplay, as well as a total of nine unique units, four unique buildings, three unique improvements, two unique districts and one unique governor.
    NEW SCENARIOS:
        The Black Death: The Black Death ravaged Europe and western Asia in the mid-14thcentury, killing a greater share of the population than any other event in world history. The pandemic killed millions, ruined economies, upended political dynasties and transformed the face of the Western world. Your task is to lead your nation through the calamity: keep your population alive, your economy strong, and your faith unshaken amidst a world of terror and desperation.
        War Machine: At the outset of WWI, the German Imperial Army had a daring plan: invade neutral Belgium and then rush the French heartland before they could mobilize to resist. If successful, the German forces would capture Paris within a month and end their resistance forever. In counter, the French command prepared Plan 17, an all-out onslaught designed to meet and stop a German offensive. When war was declared, both armies swung into motion and set up one of the most incredible and shocking military campaigns in world history. In this scenario, players take the side of one of these two great powers at this same precipice. As Germany, your task is to capture Paris. As France, your task is to prevent its capture. The clock is ticking, and the enemy is moving. Advance!

    The Black Death: The Black Death ravaged Europe and western Asia in the mid-14thcentury, killing a greater share of the population than any other event in world history. The pandemic killed millions, ruined economies, upended political dynasties and transformed the face of the Western world. Your task is to lead your nation through the calamity: keep your population alive, your economy strong, and your faith unshaken amidst a world of terror and desperation.
    War Machine: At the outset of WWI, the German Imperial Army had a daring plan: invade neutral Belgium and then rush the French heartland before they could mobilize to resist. If successful, the German forces would capture Paris within a month and end their resistance forever. In counter, the French command prepared Plan 17, an all-out onslaught designed to meet and stop a German offensive. When war was declared, both armies swung into motion and set up one of the most incredible and shocking military campaigns in world history. In this scenario, players take the side of one of these two great powers at this same precipice. As Germany, your task is to capture Paris. As France, your task is to prevent its capture. The clock is ticking, and the enemy is moving. Advance!

    MORE NEW CONTENT: Seven new world wonders, seven natural wonders, 18 new units, 15 new improvements, 9 new buildings, 5 new districts, 2 new city sets, 9 new techs and 10 new civics have been added.
    IMPROVED GAMEPLAY SYSTEMS: The Espionage system has been enhanced with new options, the Culture and Science Victories have been updated, new Historic Moments have been added, and additional improvements have been made to other existing systems.

Civilization VI: Gathering Storm will launch for Windows PC on February 14, 2019. Follow the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.
Title: Re: Sid Meier's Civilization® VI: Gathering Storm
Post by: bbmike on November 20, 2018, 02:59:56 PM
I guess I need to get base-Civ6 sometime soon, huh?

Uh, yes. It's way past time for that.
Title: Re: Sid Meier's Civilization® VI: Gathering Storm
Post by: Barthheart on November 20, 2018, 09:55:21 PM
Some live play showing new stuff and commentary from Firaxis… oh and Sid!

https://www.twitch.tv/videos/338035647?t=23h46m55s
Title: Re: Sid Meier's Civilization® VI: Gathering Storm
Post by: judgedredd on November 21, 2018, 05:30:09 AM
I buy each iteration of the Civ games - and then follow up those purchases with DLC - and seldom play them. I have some ridiculously low hours per game in these games considering how massive they are.

I love the idea of playing them and I think they're beautiful games, well crafted with superb musical scores - but seldom do play them.  :-\
Title: Re: Sid Meier's Civilization® VI: Gathering Storm
Post by: Barthheart on November 21, 2018, 06:22:16 AM
I've logged about 2700 hours in Civ V and just passed 1000 for Civ VI.... I'm making up for you JD.... :P
Title: Re: Sid Meier's Civilization® VI: Gathering Storm
Post by: bob48 on November 21, 2018, 06:49:35 AM
You're making up for me as well, since I've played none of the Civ games at all ever.
Title: Re: Sid Meier's Civilization® VI: Gathering Storm
Post by: judgedredd on November 21, 2018, 07:42:30 AM
You're making up for me as well, since I've played none of the Civ games at all ever.
:o

I am confused by this statement. They are legendary - though I've just admitted I don't play them as much as I should.  :ROFL:
Title: Re: Sid Meier's Civilization® VI: Gathering Storm
Post by: Barthheart on November 21, 2018, 08:50:34 AM
You're making up for me as well, since I've played none of the Civ games at all ever.

WOW! Really? None? Not even the first one?  :o
Just not yer bag?
Title: Re: Sid Meier's Civilization® VI: Gathering Storm
Post by: bbmike on November 21, 2018, 09:09:08 AM
I still have an extra Civ4 key if you want it, Bob.  :whistle:
Title: Re: Sid Meier's Civilization® VI: Gathering Storm
Post by: bob48 on November 21, 2018, 09:49:25 AM
 :) No thanks, Mike. The game really doesn't appeal to me at all, and never has.
Title: Re: Sid Meier's Civilization® VI: Gathering Storm
Post by: bbmike on November 21, 2018, 09:54:18 AM
 :'(
Title: Re: Sid Meier's Civilization® VI: Gathering Storm
Post by: mirth on November 21, 2018, 09:58:02 AM
I played a couple of the early ones, but it they don't appeal to me much either.
Title: Re: Sid Meier's Civilization® VI: Gathering Storm
Post by: bbmike on November 21, 2018, 10:02:29 AM
Every time a PC gamer doesn't play Civilization an angel loses it's wings.  :'(
Title: Re: Sid Meier's Civilization® VI: Gathering Storm
Post by: bob48 on November 21, 2018, 10:03:27 AM
That's a very oblique thing to say!
Title: Re: Sid Meier's Civilization® VI: Gathering Storm
Post by: Barthheart on November 21, 2018, 10:11:00 AM
I have no words.... you are both lost....  :(
Title: Re: Sid Meier's Civilization® VI: Gathering Storm
Post by: mirth on November 21, 2018, 10:39:48 AM
I have no words.... you are both lost....  :(

I have plenty of other games to occupy my time and there are always counters to round  :P
Title: Re: Sid Meier's Civilization® VI: Gathering Storm
Post by: bbmike on November 21, 2018, 10:43:11 AM
They are not of the body, friend!

(https://i.imgur.com/zqvCqED.png)
Title: Re: Sid Meier's Civilization® VI: Gathering Storm
Post by: BanzaiCat on November 22, 2018, 11:08:29 AM
I've bought every iteration of the Civ series, too, since Civ I, including both versions of Colonization. Never got Alpha Centauri, though I'd like to, eventually.

Civ VI is not an instant buy for me even under $20. The 60% range for review rating makes me so little skittish. Has the AI gotten any better? I'd heard it was awful, even for a Civ game.
Title: Re: Sid Meier's Civilization® VI: Gathering Storm
Post by: bbmike on November 22, 2018, 11:19:38 AM
I have no problem with the AI but I'm never good at these games. You should get Alpha Centauri. It's dated but to me it has the best AI diplomacy of any 4x game.
Title: Re: Sid Meier's Civilization® VI: Gathering Storm
Post by: BanzaiCat on November 22, 2018, 11:40:55 AM
AC is on my GOG wishlist. I should have grabbed it last sale because it was only $4 or so. But even the last free GOG game I've not made time for. Yet.
Title: Re: Sid Meier's Civilization® VI: Gathering Storm
Post by: ojsdad on February 11, 2019, 09:52:13 PM
https://www.polygon.com/platform/amp/2019/2/11/18217507/civilization-6-gathering-storm-review-pc-windows-global-warming-game

Quote
Civilization 6: Gathering Storm offers too little, and costs too much
DLC takes a Pollyanna approach to global warming
Title: Re: Sid Meier's Civilization® VI: Gathering Storm
Post by: bbmike on February 12, 2019, 06:15:25 AM
Quote
So I’m going to just say that if you’re looking for a better, more advanced, more complicated Civ 6, then Gathering Storm is just fine.

$40 for that sounds good to me.
Title: Re: Sid Meier's Civilization® VI: Gathering Storm
Post by: ojsdad on February 12, 2019, 03:20:47 PM
Fanatical has the Gold edition, which looks like everything except Gathering Storm for $25.  I'm just not sure, even at that price, that I really want it. 
Title: Re: Sid Meier's Civilization® VI: Gathering Storm
Post by: ojsdad on February 14, 2019, 07:57:31 AM
Green Man Gaming has Gathering Storm for 22% off right now

https://www.greenmangaming.com/games/sid-meiers-civilization-vi-gathering-storm-pc-na/
Title: Re: Sid Meier's Civilization® VI: Gathering Storm
Post by: Barthheart on February 14, 2019, 09:34:16 AM
Already downloaded!  :D
Title: Re: Sid Meier's Civilization® VI: Gathering Storm
Post by: bbmike on February 14, 2019, 09:55:12 AM
Already downloaded!  :D

 :2thumbs:
Title: Re: Sid Meier's Civilization® VI: Gathering Storm
Post by: bbmike on February 14, 2019, 05:00:46 PM
So Firaxis decided to go with a Microsoft approach. I had to uninstall the game and reinstall it in order to get it to work. (http://www.aarcentral.com/emoti/HideEyes.gif)
Title: Re: Sid Meier's Civilization® VI: Gathering Storm
Post by: Barthheart on February 14, 2019, 06:17:07 PM
I had no problems on 2 different machines....

Worth the trouble.  :bigthumb:
Title: Re: Sid Meier's Civilization® VI: Gathering Storm
Post by: bbmike on February 14, 2019, 06:42:54 PM
Yeah, it's working now. One drought and one volcano eruption so far.  :D
Title: Re: Sid Meier's Civilization® VI: Gathering Storm
Post by: ojsdad on February 20, 2019, 10:35:19 PM
https://kotaku.com/behold-the-mother-of-all-civilization-vi-canals-1832768956/amp
Title: Re: Sid Meier's Civilization® VI: Gathering Storm
Post by: bbmike on February 21, 2019, 08:06:21 AM
^That's cool.  :bigthumb:
Title: Re: Sid Meier's Civilization® VI: Gathering Storm
Post by: Barthheart on February 21, 2019, 08:14:47 AM
Yeah, I've been trying to rig that construction....

I'm really liking the new additions. Now if they could just tighten up the AI a bit more....

Had a tornado go through and wipe out my dye plantation. Which caused a slight drop in everyone's happiness. Which in turn caused one of my outer cites to get displeased and start rebelling.
Great fun…
Title: Re: Sid Meier's Civilization® VI: Gathering Storm
Post by: bbmike on February 21, 2019, 09:00:25 AM
I've never been good at Civilization but it seems even more difficult now. I have yet to make it past the Medieval age. I love the new DLC, though. The 'political currency' is a good addition. The barbarians also seem smarter to me. Barbarian scouts will regularly attack me now if they think they can kill a unit. In the past all they did was run.
Title: Re: Sid Meier's Civilization® VI: Gathering Storm
Post by: BanzaiCat on February 21, 2019, 09:02:41 AM
So, those of you with experience with Civ VI, tell me about the AI. Can you not up the difficulty as with previous Civ games (Warlord, Prince, King, etc.)? What's your experiences with the AI at more difficult levels compared to lower ones?
Title: Re: Sid Meier's Civilization® VI: Gathering Storm
Post by: Barthheart on February 21, 2019, 09:08:03 AM
Yes, all the difficulty levels are there.
Prince, which is the default and I find much easier in Civ VI than it was in Civ V or IV.

I usually play on King. It has about the right level of AI push back that I want from my games. But I'm not a min-maxer or trying to beat the game in under 200 turns. I like the flow through all the ages and usually don't win until the atomic age or later.

As you go higher in difficulty level the AI gets more bonuses and I think at Deity it gets an extra settler to start. At immortal it gets 3! Which gives it a huge head start. That's just too much stress for me in a game I like to play to relax.
Title: Re: Sid Meier's Civilization® VI: Gathering Storm
Post by: BanzaiCat on February 21, 2019, 05:30:55 PM
I never got into micromanaging my cities, moving citizens around to min/max, myself.