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Author Topic: Ye olde C-64 games.  (Read 16225 times)

bob48

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on: March 13, 2020, 09:59:41 AM
Here is a game I spent fat too many hours playing on the 'ol C-64

looks kinda dated now though......................


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judgedredd

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Reply #1 on: March 13, 2020, 10:42:41 AM
oh god...8 bit sound!!!



bob48

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Reply #2 on: March 13, 2020, 10:51:39 AM
You think that's bad..............



This is another one with mega hours played  :o

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bbmike

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Reply #3 on: March 13, 2020, 03:26:07 PM
One I spent mega hours on is Project Space Station.


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bob48

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Reply #4 on: March 13, 2020, 04:07:48 PM
 :bigthumb:

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BanzaiCat

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Reply #5 on: March 13, 2020, 11:00:17 PM
I never had a C-64 (had a VIC-20, and later a Commodore PC), but I played this a lot about that time on my grandfather's Apple IIc. I LOVED this game. The remake they did later was crap.


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bob48

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Reply #6 on: March 14, 2020, 07:08:34 AM
No C-64?

Disqualified! Out with you, for shame........ ;D

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Undercovergeek

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Reply #7 on: March 14, 2020, 12:47:35 PM
My early adolescent years were lost to Bruce Lee, Scuba Diver, Paradroid, and Way of the Exploding Fist



bob48

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Reply #8 on: March 14, 2020, 01:10:29 PM
The actual game play of Paradroid was amazing;

This is another one that Den and I played for many hours:


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Staggerwing

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Reply #9 on: March 14, 2020, 01:36:48 PM
Here is a game I spent fat too many hours playing on the 'ol C-64

looks kinda dated now though......................



Interesting. I had not heard of that one. Looks like the programmers used a procedural terrain generator like the one in Rescue on Fractalus. Makes sense, since they're both from Lucasfilm Games.

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bob48

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Reply #10 on: March 14, 2020, 02:52:23 PM
Yep, I think it was done by the same people that did Fractalus (which we also played a lot) and that came out before Koronis Rift - as the name implies, fractal were all the rage!

Hands up all those who sat watching Mandelbrot generators..............

“O Lord God, let me not be disgraced in my old days.”

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Staggerwing

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Reply #11 on: March 14, 2020, 03:10:11 PM
 :bigthumb:

I also remember some terrain-generating demo (for Vista Pro, maybe?) that I had for the Amiga that let you render a scene of a landscape after setting some height variables, water size for lakes, tree type and density, and possibly even snow level on the peaks (hard to remember for sure after 25 yers...). You could watch the scene gradually build up from the lowest point to the top of the final peak.

Of course, the render times were very slow. I'd set the parameters around lunch and, maybe by dinner, I'd have a nice little digital Bob Ross scene.

Vituð ér enn - eða hvat?  -Voluspa


bob48

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Reply #12 on: March 14, 2020, 03:12:39 PM
 :hehe: Yep, sounds about right

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Twitter3

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Reply #13 on: March 15, 2020, 06:27:35 PM
I played this one a ton back in the day!




Undercovergeek

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Reply #14 on: March 15, 2020, 09:36:30 PM
 :o :o :o :o

Man I loved that game especially the last artillery section