Armchair Dragoons Forums

News:

  • The ACDC returns in 2025!  17-19 January 2025 we'll gather online for a variety of games and chats all weekend long
  • The 2024 Armchair Dragoons Fall Assembly will be held 11-13 October 2024 at The Gamer's Armory in Cary, NC (outside of Raleigh)

News

The ACDC returns in 2025!  17-19 January 2025 we'll gather online for a variety of games and chats all weekend long

Recent Posts

1
Sci-fi & Fantasy Warfare / Re: Burning Banners
« Last post by bob48 on Today at 04:06:26 PM »
Yes, I know what you mean - initially, I got caught out by that, but in fact in all cases 'Success' means scoring a 5 or more (Note to those who are not familiar with the game - it uses D6 and D8's, being referred to as 'light dice' and 'heavy dice' respectively. Rolling a 7 or 8 is not only a hit, but may also be critical hits, confirmed by rolling 5 or 6 on a D6)
2
Sci-fi & Fantasy Warfare / Re: Burning Banners
« Last post by JudgeDredd on Today at 04:01:46 PM »
I was surprised at how easy the basic game rules were to read. I may have questions when I come to play, but the only question I had was the difference between a Strike and an Attack...I had an idea it was to do with units that had the Ambush ability - and that was confirmed on the forum.

One thing that struck me was the lack of mention of needing to roll a 5 in combat for a success. It's mentioned very early on (page 6) and it's loosely mentioned in 2 examples in the Combat sections...which struck me as odd.
3
Sci-fi & Fantasy Warfare / Re: Burning Banners
« Last post by bob48 on Today at 03:34:11 PM »
The advanced rules give you a whole new ball game, so much so that once you have grasped the basic rules, you probably wont bother with playing any of the early scenarios just using the basic rules. So far, I've only played single map games, and there are plenty of those, plus an additional pile of 2 and 4 mappers.

However, the magic aspect does add a fair bit to the playing time, and this will obviously make a huge difference if playing with multiple players - you can have up to 6 players each playing a Kingdom, or there are rules to provide for one person playing more than one kingdom. The scope of the game is huge.

It also takes up more room than is immediately apparent. Not just the maps, but the various play mats and space for cards.

Whilst it is basically a very simple game, there are enough nuances and depth to it to make for a very good game with lots of replayability.
4
Sci-fi & Fantasy Warfare / Divine Right
« Last post by bayonetbrant on Today at 03:02:29 PM »
Got my Kickstarter copy!
(it's on the road with me right now)



Here's BBMike's unboxing, too





who else grabbed it?

who else had the original?

5
Age of Gunpowder / Re: Richthofen’s War: The Air War 1916-1918
« Last post by bob48 on Today at 03:01:11 PM »
I don't think I ever played it, although I seem to remember that one of my buddies had it (and may still have it). Hid loft is an Aladdin's Cave of games and mini's collected over many years.
6
The Modern World / Re: NATO Designer's Signature Edition
« Last post by bayonetbrant on Today at 02:59:29 PM »
this was the 2023 Fall Assembly with Bruce beating the crap out of me and Keith




7
The Modern World / Re: 2GM Tactics series. Fight in World War II!
« Last post by bob48 on Today at 02:58:44 PM »
Not me < :notme:
8
The Modern World / Re: NATO Designer's Signature Edition
« Last post by bayonetbrant on Today at 02:57:08 PM »
Bruce will have this one at the Fall Assembly this year.  He's got 2 Air & Armor sessions, but he did put one of these on the sked, too
9
Looks like Into The Dark Wood is likely to go on order in November.
10
The Modern World / Re: 2GM Tactics series. Fight in World War II!
« Last post by bayonetbrant on Today at 02:53:36 PM »
OK, so who has picked this up and played it some?  Let us know how it went!