I ended up going all in on the 6e Kickstarter. It's far too pricey for what it offers. I think they looked at the success of Gaslands and tried to emulate that. By doing so, they stripped out much of the stuff that made Car Wars fun and turned it from a somewhat crunchy game of maneuver into a dice chucker.
Getting rid of the phased movement and changing it to an IGOUGO system was a terrible idea. Not only does it give the first player a chance to alpha strike subsequent players before they even get a chance to move, it also makes the downtime between player activations far too long. Roll-overs are gone. Targeting modifiers based on relative speed are gone. Individual tire damage is gone. Special moves like bootlegger turns are gone.
Also, the rules are very, very basic and they only cover a small sliver of what needs to be in the game. There's nothing for trucks, motorcycles, jumps, pedestrians, etc and rules for things like cover, barricades, collisions, are very limited and somewhat simplistic.
Real missed opportunity, IMO. If you're willing to track down 3rd party STL files and do some painting and building, I think Gaslands is the better bet at this point. There's far more available out there. If you just want everything in one package, I'd say go for an earlier iteration of the game. There's not a lot offered in the boxed set of 6e. You're limited to 4 cars max. You still need to paint the minis and, due to their large size, the maps tend to feel very cramped and it just turns into a close range brawl within one or two turns, every time.