Sometimes when ASL is ridiculed for being excessively complex, it will be pointed out that they even have a rule for sewer emergence.
Well, I finally got to use sewer movement. I've been playtesting at MMP on Wednesday nights. The latest scenario is a Stalingrad scenario. My Russians need to capture some buildings initially held by the Germans, and instead of a frontal assault across an open street against stout German assault engineers well-equipped with support weapons and well protected in buildings, sewer movement is a viable approach.
So last night I sent four sets of squads into the sewer. Cool, but then two got lost.
When that happens, my opponent gets to move them, and of course he moved them in the opposite direction that I wanted to go. The other two groups are making good progress, so we'll see if they can be effective once they emerge. It was the first time either me or my opponent had used sewer movement, and it was great fun.