Armchair Dragoons Forums
Game With The Dragoons => Saturday Night Fights & Tabletop Simulator => Topic started by: bayonetbrant on July 16, 2022, 10:40:22 PM
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WW2 minis learning game....
lots of mortars, smoke, spotting, etc
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Ooh!
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Jury is still out on this one.
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Saturday Night Fights! A Trio of “CrossFire” One-Hour Challenges on 7/23
It’s a couple of speed runs through some small-sided Crossfire battles in WW2.
https://www.armchairdragoons.com/events/wn/saturday-night-fights-a-trio-of-crossfire-one-hour-challenges/
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Jury is still out on this one.
I liked it a lot better than Chain of Command. You may want to give it another try, as I think there were some things missed or not understood when you gave it a try.
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Jury is still out on this one.
I liked it a lot better than Chain of Command. You may want to give it another try, as I think there were some things missed or not understood when you gave it a try.
Yeah, I watched their second session and a big one was not ending initiative on only a pin but needing a suppress instead. That would have made a difference.
But also my not being quite so plastered before playing might help too. :whistle:
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Jury is still out on this one.
I liked it a lot better than Chain of Command. You may want to give it another try, as I think there were some things missed or not understood when you gave it a try.
Jury is still out on this one.
I liked it a lot better than Chain of Command. You may want to give it another try, as I think there were some things missed or not understood when you gave it a try.
Yeah, I watched their second session and a big one was not ending initiative on only a pin but needing a suppress instead. That would have made a difference.
But also my not being quite so plastered before playing might help too. :whistle:
I to want to compare it to CoC although I don't think its a very fair comparison. I think both games are definitely trying to do different things, besides the scale differences. I too want to try it with better understanding of the rules in regards to the initiative switching as I think that would have changed quite a bit in my first game.
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Jury is still out on this one.
I liked it a lot better than Chain of Command. You may want to give it another try, as I think there were some things missed or not understood when you gave it a try.
Yeah, I watched their second session and a big one was not ending initiative on only a pin but needing a suppress instead. That would have made a difference.
But also my not being quite so plastered before playing might help too. :whistle:
I can't speak to the drinking bit, but you're dead right about the initiative-switching part.
To me, it's not a replacement for CoC -- which I still very much like and has brilliant levels of support -- but just great fun in its own right.