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Author Topic: LnLP World at War Series reboot  (Read 171903 times)

Silent Disapproval Robot

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Reply #420 on: January 26, 2020, 08:28:59 PM
Wow.  Lots of typos on the player aids and in the rule book.  Some omissions, lack of clarity, and contradictory rules in there as well.  Could've done with some proof reading and some examples of combat IMO.




mirth

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Reply #421 on: January 26, 2020, 08:31:07 PM
Wow.  Lots of typos on the player aids and in the rule book.  Some omissions, lack of clarity, and contradictory rules in there as well.  Could've done with some proof reading and some examples of combat IMO.

Sounds a lot like the original.

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Barthheart

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Reply #422 on: January 26, 2020, 09:09:11 PM
Wow.  Lots of typos on the player aids and in the rule book.  Some omissions, lack of clarity, and contradictory rules in there as well.  Could've done with some proof reading and some examples of combat IMO.

Haven't seen any contradictions, at least I don't think so, but there are a few glaring errors and unclear/missing things. Some of it's just hard to find even with the huge index... which could have been larger still...

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mirth

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Reply #423 on: January 26, 2020, 09:12:58 PM
That was a frustrating part of the original game. It's not a complex rule set, but it could be unclear and difficult to find things.

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Barthheart

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Reply #424 on: January 26, 2020, 09:18:49 PM
Even the scenario I'm doing in the AAR, I've found 3 errors just in the setup instructions.

Overall though, I think it plays close enough to the original that if you've figured that out you can play this version. It is more streamlined. But HQs are still a little funky when you start a scenario... at least I think I have it right...

And it's fun and so far gives some sense for the weapon systems and difference between the combatants.

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Silent Disapproval Robot

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Reply #425 on: January 26, 2020, 09:26:04 PM
I'm still not clear on the defensive bonus from terrain.  Does it apply to armoured units or not?  Section 10.4 seems to say that it doesn't but later on, it mentions armoured vehicles getting the extra defence dice.  If they do get the dice, do they still roll against their armour value or is it only 5-6 like soft targets?

Concealment says it offers a +1 bonus.  Does that mean units get +1 to their defensive die rolls or do they get an extra 1d6?

Transport rules 9.8.1 have a contradiction in the first two paragraphs.  The first paragraph says that if the transport and the passenger unit start in the same hex, the passengers can load and the transport can move 1/2 its MP.  The next paragraph says that a transport is marked Ops Complete the moment a passenger boards it.  I'm assuming that this refers to towed units only but it's not as clear as it could be.

 



mirth

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Reply #426 on: January 26, 2020, 09:26:53 PM
To be clear, whatever issues the original game had I stilled enjoyed it a great deal. I was hoping they had worked most of the bugs out in this one, but I'll be happy with improved counters as a start.

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Barthheart

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Reply #427 on: January 26, 2020, 09:40:37 PM
I'm still not clear on the defensive bonus from terrain.  Does it apply to armoured units or not?  Section 10.4 seems to say that it doesn't but later on, it mentions armoured vehicles getting the extra defence dice.  If they do get the dice, do they still roll against their armour value or is it only 5-6 like soft targets?

Concealment says it offers a +1 bonus.  Does that mean units get +1 to their defensive die rolls or do they get an extra 1d6?

Transport rules 9.8.1 have a contradiction in the first two paragraphs.  The first paragraph says that if the transport and the passenger unit start in the same hex, the passengers can load and the transport can move 1/2 its MP.  The next paragraph says that a transport is marked Ops Complete the moment a passenger boards it.  I'm assuming that this refers to towed units only but it's not as clear as it could be.


Just re-read 10.4 and I can now see how you might think that. My first run through, I read it as for sure that ALL units got to add terrain defensive bonuses... but it could be read the other way I guess.

Concealment  - I read it as +1d6 because you need to be in terrain with a Defensive Bonus, which when you look at the TEC, there's a column that's called Defence Bonus and they are all +1d6.
My question for concealment is do you get when being shot at from a lower elevation even in you're in open terrain on a hill...?

Yeah that last statement in the second paragraph of 9.8.1 is just wrong. I think it was only meant to be at the end of the third paragraph.

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judgedredd

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Reply #428 on: January 27, 2020, 05:42:35 AM
I don't even know if I've paid for this....have I paid for this? i.e. has the Kickstarter cash been collected?



bbmike

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Reply #429 on: January 27, 2020, 06:18:51 AM
Yikes, I was hoping there would be a good tutorial or detailed example of play for this.

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Barthheart

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Reply #430 on: January 27, 2020, 06:22:06 AM
I don't even know if I've paid for this....have I paid for this? i.e. has the Kickstarter cash been collected?

Yes... long ago....

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Barthheart

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Reply #431 on: January 27, 2020, 06:24:03 AM
Yikes, I was hoping there would be a good tutorial or detailed example of play for this.

There are some good videos out there.
This series does a pretty good job of explaining the basics of the game.



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bbmike

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Reply #432 on: January 27, 2020, 06:31:21 AM
Thanks, that's good to know.  :bigthumb:

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Barthheart

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Reply #433 on: January 27, 2020, 06:34:14 AM
And despite all our bitching , it’s a pretty simple game to play. So it really doesn’t take that much to learn and figure out. Questions are being answered fairly quickly on LnLP forum, BGG, and the WaW85 FB page.

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ojsdad

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Reply #434 on: January 27, 2020, 03:53:04 PM
Mines at the house. I won't be there until Thursday

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