Armchair Dragoons Forums

Wargaming => 4X Gaming => Topic started by: bbmike on October 05, 2019, 09:30:44 AM

Title: How Sid Meier Almost Made Civilization a Real-Time Strategy Game
Post by: bbmike on October 05, 2019, 09:30:44 AM
War Stories: How Sid Meier Almost Made Civilization a Real-Time Strategy Game (https://youtu.be/XwUM33VJRbY)
Title: Re: How Sid Meier Almost Made Civilization a Real-Time Strategy Game
Post by: bayonetbrant on October 05, 2019, 09:44:32 AM
Thank gawd he didn't
Title: Re: How Sid Meier Almost Made Civilization a Real-Time Strategy Game
Post by: Martok on October 05, 2019, 11:08:25 PM
Fascinating; I didn't know that.  One has to wonder how different the 4x & grand-strategy genre would be if that had happened. 
Title: Re: How Sid Meier Almost Made Civilization a Real-Time Strategy Game
Post by: Staggerwing on October 06, 2019, 07:12:22 AM
It most likely would have looked like Age of Empires/Empire Earth.
Title: Re: How Sid Meier Almost Made Civilization a Real-Time Strategy Game
Post by: Martok on October 06, 2019, 07:32:41 PM
 :sick:
Title: Re: How Sid Meier Almost Made Civilization a Real-Time Strategy Game
Post by: BanzaiCat on October 06, 2019, 07:42:31 PM
Thank gawd he didn't

And if he had, how would we know  :o
Title: Re: How Sid Meier Almost Made Civilization a Real-Time Strategy Game
Post by: Staggerwing on October 06, 2019, 08:03:31 PM
Thank gawd he didn't

And if he had, how would we know  :o

Somewhere, in a diverging alternate universe, folks are playing Civcraft...

Oh, wait...
https://civilizationcraft.gamepedia.com/CivilizationCraft_Wiki

... looks like we've already passed that fork.