Author Topic: Warhammer II  (Read 2484 times)

Undercovergeek

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Reply #30 on: July 06, 2021, 05:06:06 PM
in Tolkien's universe, Aulë created them to be incredibly stubborn and unyielding.  It is subsequently both their greatest strength and their greatest weakness.  One gets the sense that this trait was only amplified in Warhammer's Dwarfs.  :P

Like I said - a-holes!! 😂

From someone who defaulted to dwarves in any fantasy game anywhere ever



Martok

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Reply #31 on: July 13, 2021, 08:25:21 PM
Patch notes are up! 



https://www.totalwar.com/blog/total-war-warhammer-2-silence-and-fury-patch-notes-112-hammers-herdstones-update/








This looks like one hell of an update; the list of changes is absolutely massive.  The notes for the Dwarf rework alone are almost longer than my arm: 


Quote

DWARF REWORK

With the arrival of Thorek Ironbrow (and his intense frown of disapproval), we had no choice but to grant the redoubtable Dawi the same love and attention that other Old World races have received. This overhaul touches nearly all aspects of the Dwarf factions’ shared mechanics, not least Grudges and Runecrafting.


GRUDGES

The Grudge bar has been expanded with more tiers and more significant effects granted at each tier. Clearing Grudges is now more attainable, making the system more balanced and rewarding. Your Legendary Lord’s Grudge level grants increasing stat boosts, and influences how many Wandering Slayers he can recruit.

WANDERING SLAYERS

Slayers may still be recruited in settlements as normal. However, they will also become available in the Regiments of Renown recruitment pool, in direct relation to your faction’s Grudge level:

    When the Grudge bar is full, many Dwarfs will feel shame, and will choose to walk the path of the Slayer
    When it is low, fewer Dwarfs will feel the need to swear Slayer oaths, and the pool will replenish more slowly

LEGENDARY GRUDGES

    Each Dwarf Legendary Lord begins play with four unique Legendary Grudges in the Dammaz Kron which inform the flow of their campaigns
        Thorek Ironbrow begins with eight, relating to the artifacts he needs to locate
    These Grudges have a higher severity rating and add a sense of progression to Grudges
    Legendary Grudges award considerably more Oathgold than generated Grudges and, in some cases, powerful buffs or unique Master Runes (see below).


NEW POST-BATTLE OPTIONS

Some post-battle options for Dwarfs have been altered to improve them thematically, given the Dawi’s relationships with and attitudes towards specific races. These can grant bonuses for defensive play, and provide a valid new source of Oathgold:

Victory VS Dwarfs:

    Ransom captives: Ransoms prisoners for Oathgold
    Drink to Victory! Province buff
    Take On Captives: Replenishment

Victory VS hated races (EG Greenskins, Skaven, Vampire Counts, Chaos etc):

    Execute and loot: Oathgold
    Drink to Victory! Province buff

Victory VS not-so-hated races (EG Humans, Elves etc):

    Ransom captives: Ransoms prisoners for Oathgold
    Drink to Victory! Province buff


CHARACTER AND FACTION EFFECT TWEAKS

THORGRIM

As High King of the Dwarfs, all of Thorgrim’s provincial commandments are now more powerful. Thorgrim also gains additional bonuses from settling Grudges, with four unique follow-up incidents for all grudge missions:

    Tribute from the Craft-guilds: gold
    Tribute from the Thanes: Oathgold and diplomatic bonuses with Dwarf factions
    Tribute from the Brewers: factionwide Public Order and Growth
    Tribute from the Slayers: More Wandering Slayers added to the RoR pool

Lord Effects:

    Bonus Physical Resistance and Guardian effect for Hammerers
    Thorgrim now begins play with a Master Engineer Hero

GROMBRINDAL

Grombrinal Now begins player with a Master Engineer Hero

THANE

Thane Heroes now have three new skills:

    Keeper of the Gate
        Guardian effect for self
        Vigour Loss Reduction for Hammerers
    Ironbeard
        Bonus fire resistance
        Imbues Flammable effect
        Bonus ammo for Ironbreakers and Irondrakes
    Wanderer
        Vanguard and Stalk effects for Self
        Grants Snipe to Rangers

ENGINEERS

The Engineer skill tree has been reworked, allowing you to specialise a character as a long-range sniper or a close-quarters, shotgun-wielding bruiser.

RUNESMITHS

Runesmiths now have a new skill tree to reflect the changes to Rune Magic (see below), and can now unlock two special embedded army actions: Harden Armour and Sharpen Weapons.


RUNECRAFTING

The Runecrafting system has been much expanded, with the goal of allowing players to create Rune combos for characters in order to customise them with interesting, varied, and powerful upgrades.

    A large number of new Character Runes and Banner Runes have been added to the game. Players now have a broader choice for character and army improvement through Character Runes (buffing the character’s performance) and Banner Runes (unit banners and artillery buffs).
    Players can craft these Runes through the new Character Rune and Banner Rune tabs in the Forge. Each Runecrafting ritual in the Forge can only be performed once, but each ritual will generate three Runes for use across multiple characters. Master Runes can also be crafted, which produces a single, powerful Rune.
    Dwarf characters now have three dedicated Character Rune slots, so equipping Character Runes doesn’t take up any other equipment slots. However, Banner Runes which benefit units in their army can also be added under the Followers, Runes and Banners pane in the in the character panel.


RUNE MAGIC

Rune Magic has had an overhaul to bring its effectiveness and tactical flexibility in battle into line with the Lores of Magic wielded by other races, whilst still very pointedly being NOT MAGIC.

There are six Runes of Magic which can be used by Runelords, Runesmiths and Thorek. There are also six Master Runes of Magic – more powerful versions with longer cooldowns, which can only be used by Runelords and Thorek Ironbrow. When a Rune is used in battle, it puts all that character’s Runes into a shared cooldown period.





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Martok

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Reply #32 on: September 08, 2021, 01:22:22 PM
CA dropped a new patch (1.12.1) today.  It's mostly bug-fixes with a few balance tweaks. 


https://www.totalwar.com/blog/warhammer-2-patch-1-12-1-cavalry-fix/



Perhaps of greater interest, however, is that the devs are working on a beta patch (currently available as an opt-in) that focuses on rebalancing cavalry.  There's been a lot of complaints about cavalry (especially heavy cavalry) being under-powered for a while now, so it's nice to see them finally addressing the problem. 



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Undercovergeek

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Reply #33 on: September 08, 2021, 02:10:27 PM
I have noticed the standard empire cav struggling to catch fleeing foot troops



Gusington

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Reply #34 on: September 08, 2021, 04:03:26 PM
Still waiting on my dwarf rework.

Always do what you feel is best.


Martok

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Reply #35 on: September 09, 2021, 12:38:25 AM
I have noticed the standard empire cav struggling to catch fleeing foot troops

From what I've seen, most of the complaints have stemmed from cavalry under-performing in melee combat against (most) infantry.  If they're unable to catch them while fleeing as well, however, that would definitely also be a problem. 




Still waiting on my dwarf rework.

Dude, they were just overhauled in July.  You want another one already?? 



"I like big maps and I cannot lie." - Barthheart

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Gusington

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Reply #36 on: September 09, 2021, 08:19:06 AM
Can never have too many dwarf reworks!!

Always do what you feel is best.


Sir Slash

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Reply #37 on: September 09, 2021, 11:47:03 AM
Or Dwarf Manscapping.

Any Day is a Good Day That Doesn't Involve Too Much Work or Too Little Gaming


Gusington

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Reply #38 on: September 09, 2021, 11:50:04 AM
Manscraping? Not sure if I'm into that.

Always do what you feel is best.


Martok

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Reply #39 on: November 15, 2021, 11:30:01 PM
Came across this lady's video.  I thought she did a good job of spelling out WH2's current state, along with what it did both right & wrong. 






"I like big maps and I cannot lie." - Barthheart

"I drastically overpaid for this existence." - bbmike