Armchair Dragoons Forums
Wargaming => Pre-Gunpowder => Topic started by: Undercovergeek on December 29, 2019, 03:38:42 PM
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No love for this Attila overhaul?
Recently released Mod - its essentially as close to medieval 3 as we will get lots of let’s plays buzzing around and it looks awesome - will be getting Attila just for the mod when I’m back home
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I've vaguely aware this project has been in the works for some time, but haven't really followed its progress. I took a quick peek, and the work they've done so far admittedly appears pretty impressive.
That being said, I'll probably hold off myself, as I tend to give mods a wide berth until they're reasonably feature-complete. The irony with this is that Medieval 3 will probably be released by the time this mod is actually "done". :P
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as I tend to give mods a wide berth until they're reasonably feature-complete
BOTF notwithstanding, right? :D
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1.) The two mods I've mostly played the game with (Balance of Power and Ultimate Mod 5) are already feature-complete.
2.) Hush you. :P
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The Castille campaign actually starts with a massive battle against the Almohads with Navarre and Aragon as allies (about 15000 each side) heres what i know so far, needless to say we kicked ass - the game looks so cool and complicated im actually afraid to get started!!
(https://i.imgur.com/Fy4WLNc.jpg)
(https://i.imgur.com/Hedrsqe.jpg)
Everything i know of the world -
(https://i.imgur.com/K0tp6Xb.jpg)
Fancy province pics -
(https://i.imgur.com/4mgrZav.jpg)
(https://i.imgur.com/BPp4mOj.jpg)
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This is an amazing-looking mod. I'm torn between wanting to dive further into it right away, versus holding off until the Pope and Mercenaries are fully implemented. Either way, though, the mod team has done some great work thus far.
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Aaaaah that’s why I can’t recruit mercenaries!!
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Yep, they're not in yet. That's why I've made a point of avoiding factions whose strengths include better/cheaper mercenary units -- wouldn't be much point in playing them right now. ;)
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I’m liking the CK2 style ‘ambitions’ - also at the minute Castile just has the reconquista as a goal, to be done in 400 turns - I’m on turn 9 and between Portugal and me there’s 4 provinces left to do it as the almohads for some reason became public enemy number 1 - Muslims to their African borders declared on them so they abandoned Spain and went home, I suppose making Navarre and Aragon vassals might be the next target and then Portugal itself
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Resurrecting this thread. I see that CA interviewed the 1212 AD mod team regarding their work a few days ago, apparently (at least in part) because it received a major update just last week.
https://www.totalwar.com/blog/an-interview-with-the-medieval-kingdoms-1212-ad-team/
Jackie Fish posted a video highlighting the changes, improvements, and new features:
To start off with, it sounds like the single most notable feature added is that the HRE electors have now been implemented -- get yourself elected Emperor! On top of that, most factions (though not quite all) now have their full army rosters, including their mid- and late-game units.
You can also now trade regions, so as to avoid that unsightly border-gore. :D Speaking of regions, it's also easier to play "tall" now, as they each have ten building slots -- you just have to be patient enough to "grow" your cities (recruiting armies drains population from a region).
Still to be implemented: Papal elections/College of Cardinals, mercenaries, naval battles, republic mechanics, and custom/faction-specific buildings. it sounds like mercs are the next major feature the mod team is working on, and modeling work is starting to focus on the custom buildings.
I may have to jump back into this one, dang it.
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Hot Damn! Been waiting for a chance give this mod a try. Now maybe the time. Thanks for the heads-up Martok. :applause:
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You're welcome! I did play around with the mod a bit yesterday, and it definitely feels more fleshed out now. Whether or not it feels "complete" probably depends on the user, but it's certainly playable enough in the meantime. :)
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How is this these days? I have it loaded and ready, going to play one of the Greek/Byzantine factions.
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How is this these days? I have it loaded and ready, going to play one of the Greek/Byzantine factions.
I haven't played the mod since January, but I've enjoyed the time I've spent with it so far. Honestly, I think I only really stopped playing it because I got distracted by other games (especially Stardrive 2 and Stellaris).
I see the mod team just dropped another fairly big update (and subsequent hotfix patch) back on April 1, so it's probably a good time to check it out again. (Dang it. :P )
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Yup, I wish I could give it the time it deserves
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Yessiree the team is one of the more active on Steam - I get updates from them multiple times per week.
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I've also been holding off on diving back into the mod because I'm trying to wait until mercenaries and the College of Cardinals is implemented. Waiting is hard, though...
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Where do you read about the updates? Does the mod team have their own dedicated site?
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They post news and update plans on their Steam Workshop page pretty frequently.
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^ Yep, that's where I catch the latest news about the mod.
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Outside of Steam the team doesn't have a website?
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I think the mod team technically considers their page on ModDB (https://www.moddb.com/mods/medieval-kingdoms-total-war-attila-version) to be their to be their "home".
In reality, however, they're the most active in their sub-forum over at Total War Center (http://www.twcenter.net/forums/forumdisplay.php?1767-Medieval-Kingdoms-Total-War-(MKTW)). Outside of Steam, that's your best bet for the newst info on the mod.
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Thank you!
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Varsago!
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Menudo?
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Lefse?
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No thank you, trying to cut down.
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"Cut-Down", Medieval. I see what you did there. :applause:
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Shhhh!!
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Took me months of perusing the faction list to decide on my first 1212AD faction...Brabant!
Launched today and after several crashes and file verifications, got 1212AD up and running and played through about 20 turns. Declared war on my northern neighbor Groningen (Upstalboom League) early and destroyed them just before my peasants started to get annoyed, food started running out and soldiers started deserting. Good times!
Ended today's play in 1222AD, destroyed Groningen after some back and forth and the Kingdom of Scotland (!!) declared war on me.
(https://steamuserimages-a.akamaihd.net/ugc/1821142558649490335/9D99AF0F315243C9556010B2F9D99CB205C350CB/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false)
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Men in skirts are swimming across the North Sea even as we speak.
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I could not conjure a more frightening image if I tried.
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Just leave them a few bottles of the Good Stuff out and they'll probably sweeten right up Gus. So how complete is the mod? A lot of work yet to do?
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It's very fleshed out. In about 8 hours of play so far I've found only a handful of text placeholders and that's it, and I'm playing a relatively minor faction with Brabant. I'd imagine with a larger faction like England, France or the Holy Roman Empire it would feel even more complete. There are 50+ factions to choose from.
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Just leave them a few bottles of the Good Stuff out and they'll probably sweeten right up Gus. So how complete is the mod? A lot of work yet to do?
Religion and mercs are still missing but there’s still plenty to play
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^Ah is that why I can't recruit any mercenaries? Was wondering. The prompts are there, I keep getting told that mercenaries are available, but I cannot recruit any when I try.
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So about a week ago 1212AD just stopped working...it would load and then crash on the splash intro screen. I uninstalled the whole game, then reinstalled, and it looks like a medieval wall add-on mod I downloaded (not created by the 1212 team) was the culprit.
There was also a newly released 1212AD models pack ('Models-8') that I did not know about and didn't auto-update through Steam.
So...right before I couldn't load the game, I was getting my arse handed to me as Brabant, by Verona (!!!). Since I have the OCD and am a completionist, I will serve out the rest of my punishment. Once Brabant crashes into an ashy heap I hope to start a long awaited campaign as Wallachia finally (ranked as 'Very Hard' in the campaign description).
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it looks like a medieval wall add-on mod I downloaded (not created by the 1212 team) was the culprit.
so there was a giant medieval wall blocking your progress :whistle:
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You know I didn't think of it that way...until now.
Now I can't unthink it.
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I live but to serve
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That's my line!
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I do believe I re-installed and updated at exactly, precisely the right time :applause:
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I started messing around with the latest version of 1212. Great mod.
Too much Total War goodness on my plate right now but trust me, this is a good thing.
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the new update is not compatible with my saves - having taken portugal, castille, and france as leon i might need a rest before jumping back in again
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I'm holding off for the College of Cardinals to be fully implemented before diving (back) in. Can't wait!