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News:

  • Connections Online 2024 will be held 15-20 April, 2024 ~~ More Info here
  • Buckeye Game Fest will be held May 2-5, 2024, with The War Room opening on 29 April ~~ More Info here

News

Buckeye Game Fest will be held May 2-5, 2024, with The War Room opening on 29 April ~~ More Info here

Author Topic: The PODCAST now known as "Mentioned in Dispatches" !  (Read 194896 times)

bayonetbrant

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Reply #720 on: March 17, 2023, 09:48:13 AM
Mentioned in Dispatches Season 10 Ep 6 ~ Wargaming Rules Formats
Case system?  Conversational style?
Learn-to-play vs quick reference?
“Did you read what I wrote?”
Programmed learning to slowly roll out the rules, or just throw players in the deep end?

https://www.armchairdragoons.com/podcast/mid-s10-e6/

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bayonetbrant

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Reply #721 on: March 24, 2023, 09:02:26 AM
Mentioned in Dispatches Season 10 Ep 7 ~ Wargaming China
Brant and Rocky are joined by special guest Sebastian Bae to talk about how the hobby wargaming world has approached contemporary / near-future conflicts with China and in the modern PTO.

https://www.armchairdragoons.com/podcast/mid-s10-e7/

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jack nastyface

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Reply #722 on: March 24, 2023, 02:00:26 PM
A great set of podcasts this year.  Really enjoyed the session on solo gaming and AI in games.
I sometimes struggle with figuring out if the AI in a computer game is "cheating" (ignoring the rules of physics) or if they are just modelling advanced awareness / intelligence / decision making.

To wit:  enemy infantry in games like ARMA 3 seem to be able to "see through" concealment like bushes, grasses etc, as I sometimes (frequently?) got shot by soldiers I simply cannot see.  So...is this "cheating" (ignoring the laws of physics) or are they just practicing what is sometimes called Drake shooting or Cover shooting (firing into an area where an enemy, me, was last seen).  Certainly I do this to them and score lots of hits...so why should the AI not doing it to me?  On the other hand...they do seem to score more hits than I do.

Another example comes from flight simulators, like the venerable DCS or IL-2 series.  Set the enemy skill to rookie, and enemy planes don't adopt aggressive evasive maneuvers, it is easy to sneak up on them, and they aren't good shots.  Turn the skill level up, and the enemy seems to be able tweak airplane performance to the most extreme limits, their shooting gets better, and they can spot you even when you "sneak up" behind and beneath them.  So...shooting and pilot ACM skills seems like an AI thing (the computer can do a better job of optimizing adjusting flaps, trim, fuel-air mixture much faster than I can), but is the AI pushing the limits of aircraft performance (and gun accuracy) to a point beyond that which seems reasonable or allowable by physics?

Yours in gaming,

The mostly lurking Jack Nastyface.

Check 6!


Germanmenace1

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Reply #723 on: March 28, 2023, 04:09:40 PM
In the area of looking for podcast topics:  What is the worst weapon or weapon system failure in warfare, and how do we see them modeled in games?
Such as "Should Vietnam era U.S. ground troops have lower morale, due to issues with the M-16?"



bayonetbrant

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Reply #724 on: March 28, 2023, 04:15:59 PM
In the area of looking for podcast topics:  What is the worst weapon or weapon system failure in warfare, and how do we see them modeled in games?
Such as "Should Vietnam era U.S. ground troops have lower morale, due to issues with the M-16?"

that's an interesting idea.  We'd obviously need some more examples b/c no way we get a full hour of just that one, but if folks have some other ideas, maybe we stack enough of them up to look into it

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trailrunner

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Reply #725 on: March 28, 2023, 05:57:22 PM
In the area of looking for podcast topics:  What is the worst weapon or weapon system failure in warfare, and how do we see them modeled in games?
Such as "Should Vietnam era U.S. ground troops have lower morale, due to issues with the M-16?"

That's kinda modeled in ASL.  Some weapons have lower breakdown numbers (causing them to break more often), such as the Russian MMGs I was using last weekend  >:( , and certain tanks have to make a reliability roll before they can start moving.  The morale of the troops can sometimes be determined by the scenario.

I’ve spent half my life’s earning on wargames, women, and drink. The rest I wasted.


Germanmenace1

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Reply #726 on: March 29, 2023, 10:21:09 AM
Here would be a list of weapon system failures:

World War I:  The United States Army:  We may get dragged into that there World War, you all think we may need to set up large scale machine gun production?

World War II:   The United States Navy Mark 14 torpedo: Did anything work right?

World War II:  M-4 Sherman: a mass produced marvel, or under armoured, weak gun, flaming death trap?

Vietnam:  F-4 Phantom:  Who needs a cannon, we are high tech.

Vietnam:  M-551 Sheridan: It has a huge cannon, but is it safe to fire?




bayonetbrant

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Reply #727 on: March 29, 2023, 11:08:37 AM
Vietnam:  M-551 Sheridan: It has a huge cannon, but is it safe to fire?

It was safe to fire (heck, I fired it in training once)

what wasn't safe was airdropping it with a turret full of ammo

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Germanmenace1

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Reply #728 on: March 29, 2023, 12:10:44 PM
One historian listed the problems with the M-551's cannon as follows:
"Compounding this problem was the highly combustible caseless main gun ammunition, which if hit, could lead to a catastrophic explosion.  The main gun’s bore evacuator did not always work properly, leaving remnants of the casing in the breach, which sometimes blew back into the tank and created a serious fire hazard.  Moisture sometimes caused the ammunition to swell, making it difficult to load.  Another problem with the main gun was recoil—the Sheridan was simply too light for the tremendous recoil that resulted from firing the main gun.  Some crews reported that the front end of the tank would literally lift off the ground when the gun fired, resulting in various components, such as the radio, coming loose."



bayonetbrant

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Reply #729 on: March 31, 2023, 09:24:19 AM
Mentioned in Dispatches Season 10 Ep 8 ~ BGF & Other Conventions

Brant, Gary, and friend-of-the-Dragoons David Thompson talk about the upcoming Buckeye Game Fest, plus some other conventions like Origins, and a special announcement about an upcoming Armchair Dragoons event, too!

https://www.armchairdragoons.com/podcast/mid-s10-e8/

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bayonetbrant

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Reply #730 on: April 07, 2023, 09:43:13 AM
Mentioned in Dispatches Season 10 Ep 9 ~ What Naval Wargaming Gets Wrong
We brought in a couple of guys that actually know about naval wargaming to tell us all about what goes wrong when wargaming naval warfare.

https://www.armchairdragoons.com/podcast/mid-s10-e9/

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bayonetbrant

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Reply #731 on: April 14, 2023, 01:07:47 PM
Mentioned in Dispatches Season 10 Ep 10 ~ Tabletop “AI” & Lock ‘n Load Publishing
It’s been forever since we had a chat with our guy David Heath of Lock ‘n Load Publishing but he’s here to talk about “tabletop AI” and solo assistants for tabletop wargames.

https://www.armchairdragoons.com/podcast/mid-s10-e10/

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bayonetbrant

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Reply #732 on: April 21, 2023, 11:12:55 AM
Mentioned in Dispatches Season 10 Ep 11 ~ What’s On Your Table and On The Horizon
Moe & Grant pop in to join Brant on a discussion of what we’re playing now, and what we’re looking forward to, whether it’s upcoming games, or events, or games at events!

https://www.armchairdragoons.com/podcast/mid-s10-e11/

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bayonetbrant

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Reply #733 on: April 29, 2023, 09:15:25 AM
Mentioned in Dispatches Season 10 Ep 12 ~ Nations & Cannons
The RPG of AWI is evolving, and the designer is here to talk about some of its wargaming roots

https://www.armchairdragoons.com/podcast/mid-s10-e12/

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bayonetbrant

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Reply #734 on: May 05, 2023, 12:44:29 PM
Mentioned in Dispatches Season 10 Ep 13 ~ Origins 2023 Preview
First, Brant & Gary take some time to discuss Buckeye Game Fest. Then, it’s time to bring in Mike and talk Origins

https://www.armchairdragoons.com/podcast/mid-s10-e13/

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