It's been a slog but I finally have two cities up and running with no shortages of anything they need. Resources are really starting to roll in now, so I can finally start planning long-term. 1st Inf are now protecting two zones which is absolutely ridiculous, so I need to start thinking about a whole new brigade. That means I need to start producing more food.
...speaking of which, I noticed that it won't be long before the nice little green up arrow next to "food" in the SHQ tab will soon become a nasty little red down arrow. Scanning my zones, I find that any asset producing food is working at reduced capacity due to a lack of logistical points. Sigh. That old chestnut. I guess this is a function of having 1st Inf spread absolutely everywhere. Well, at least now I have the resources to just construct the answer to any problem! I
could nationalise the transport hub at Photoglacier city, but doing so comes with a penalty and also I get the feeling it still wouldn't be enough before long. So my next construction project is a rail station at the city. It will take two turns to build, then I will need to replace all my dirt roads with railways.
In other news, fully 1,600 nonaligned forces committed suicide against my troops this turn. Amusingly, half of these were because a unit decided to attack my newly-minted 1,800-strong machine gun battalion - heavily entrenched and specifically equipped for defense. Honestly, entrenchment is your best friend if you're defending. It does wonders.
Also, a few turns ago I decided to continue recruiting colonists despite already founding my second city. I'm glad I did, because I realised one of the major reasons the city wasn't yet self-sufficient was due to a lack of workers, so off the colonists were sent to fill the jobs. Next turn I completed two construction projects.