Been dipping my toes back in this past week. Haven't decided how much fun I'm having yet, but at least it's fairly relaxing when you're playing full auto (more or less). And yes, that's generally how I roll when playing DWU/DW2, especially in the early game; unlike most folks who apparently want to manually do everything, I actually enjoy sitting back and watch my empire do its thing.
I forget sometimes just how bloody slow things start out in this game. I can see the appeal, but it really does take some getting used to. I did notice that asteroids get surveyed much more quickly now, however (I kinda recall that change being made a while back), which is definitely welcome.
The pop-up notifications on the right side get damned annoying: They don't automatically go away once I've made a choice (approve, decline, etc.) when I choose to view them. In addition, pop-ups automatically open whenever you mouse over them; when most of the time, I'm just trying to right-click to dismiss them. Grr. There has to be a better way.
The game needs better feedback/notifications for the player: I ordered a construction ship to build a mining base at a moon, but it went all the way back to the spaceport instead...and then it went back out and constructed the mining base. (This took a good five minutes in real time, on the fastest speed setting; I spent those five minutes yelling at my monitor and almost rage-quitting.) I finally realized -- after the fact -- that my constructor had needed to return to the spaceport to get the requisite resources for building said mining base first. Getting some sort of notification informing me of this would have saved a lot of frustration. (If there *was* some sort of notification that I missed, it wasn't obvious.)
There should be a way to mark things -- such as a pirate station -- as off-limits, so that my ships don't repeatedly stumble into their weapons range. (I guess Stellaris has spoiled me in this regard, but I think it'd be a good idea for DW2 have something similar.)
Despite my complaints/critiques, I'm enjoying the game enough at the moment that I'm continuing to play it an hour or two here & here.