Okay, Stellaris is starting to piss me off again.
My gripes (in no particular order)...
- Since when did *all* treaty types suddenly cost Influence to maintain, and -- more importantly -- why? (As if Influence wasn't already a bottleneck in this game...) I get why defensive pacts and independence guarantees might cost influence, but to now have basic treaty types like commercial pacts and reserach pacts do so as well is f***king annoying.
- Events and event chains taking place in star systems well outside your current territory -- systems that in many cases needs to be part of your empire before you're allowed to do whatever is needed to complete the event/quest...yet you'll have no chance of acquiring said star system(s) before a neighbor does (due to its distance). I've run into this problem occasionally in v 2.1; I can't believe it still hasn't been fixed 2 years later (and 4 years after release).
- The resource model has become even more byzantine than the colony management system, which is no small feat. It's as if with, the 2.2 update and onwards, Paradox has been actively attempting to make the learning curve steeper and make the less accessible to people. That, or someone on the dev team fell in love with complexity for complexity's sake, and failed to realize that complexity doesn't always equal depth.
I'm tempted to rant more, but I really need to get some shut-eye right now. There's still a lot to like in Stellaris, and a lot of the changes they've made to the game since 2.1 really are improvements, but JMFC they frustrate me. I've rarely seen a dev team with its collective head so far up its own hindquarters. Argh.