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Author Topic: Taal’s Fury: A Campaign in 3 Parts  (Read 2972 times)


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on: November 27, 2023, 06:29:47 PM
NOTE: the latest version is 2.1 for “Taal’s Fury.” Fixed erroneous deployment info in scenario 3, and upgraded VCC drone capabilities to better reflect real-world data from Houthi operations near the Red Sea.

LC community, here’s my latest addition to the scenario library: 3 scenarios linked together as a campaign called “Taal’s Fury.” It is premised on a catastrophic eruption of the Taal Volcano near Manila in the Philippines. The first two scenarios are “gray zone,” “hybrid,” whatever you want to call it—point is, the US and China are NOT shooting at each other but rather attempting to conduct counter-piracy and humanitarian assistance operations to gain local influence that they will leverage in the final scenario, a direct confrontation.

The campaign uses the Luzon and Malacca Strait maps. There is a print-and-play requirement, as the first two scenarios have a third faction (Pirates around Malacca, insurgents on Luzon) playable by a facilitator/instructor, or just someone who wants to cause havoc. The campaign package includes unit counters for the Pirates and insurgents; a few new JCCs for the US and China; a new Event Card; and JCC-type cards that give asymmetric capabilities to the Pirates and insurgents.

FYSA: this is a challenging campaign. Recommended either for experienced players, or with an experienced player/facilitator acting as the Pirates and insurgents in the first 2 scenarios.

Due to the large file size, click here to download the full “Taal’s Fury” campaign package:
« Last Edit: February 05, 2024, 12:02:09 PM by Bigiron03 »


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Reply #1 on: November 27, 2023, 06:37:24 PM
very cool!  thanks for sharing them :)


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Reply #2 on: November 27, 2023, 08:38:32 PM


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Reply #3 on: January 07, 2024, 05:03:40 PM
Ian, thanks for posting this.  I need some interns to do the arts and crafts for me!