'Crossing the Narew' is the dynamic campaign that is included and is another feature that adds so much more replayability to the game.
We begin with a starting scenario, 'Red Dawn', in which both sides select formations which will form the core units for the whole campaign. These are drawn using the methods described earlier, so again, this means that a huge variation of starting forces can be generated. Note that not all core formations are used in every linked campaign scenario.
Each scenario in the campaign will detail one of between three and five victory levels for the German player, these being; 'Decisive Victory, Victory, Draw, Defeat, Total Defeat. The result will then determine which linked scenario will be played next. Victory conditions usually are decided by capturing objective points.
Core formation losses are replaced, and any adjustment to unit experience levels are made. In addition, each scenario will define any extra units or formations plus reinforcements that will be available for that scenario, and any additional special rules. On completion of four scenarios, the final victory conditions are assessed to decide the winner of the campaign.
Campaign record logs and unit experience sheets are provide in the campaign book, and are also available to download from 'Assault Games' and as files on the games BGG page.
I should also mention that a nice option for all the scenarios in the game, both standard and campaign have an 'alternative history' option, whereby the 'Blue Force' becomes the Soviet player and the 'Red Force' becomes the German player. This reversal of roles provides yet another good chunk of replayability to the game.
And, for those of us that like to generate our own scenarios, each unit card is printed with a points value. I've not explored this aspect much yet, but its not difficult to come up with a system to generate scenarios or even campaigns. A good example of this is the 'OST' campaign rules by Norm Smith.
We already know that Wolfgang and his team are working on an expansion to give us OBA (off board artillery) and air strikes, and hopefully there will be additional expansion to come that cover other theatres and periods of WW2.
If you had not already guessed, I confess to being a huge fan of the game and hope that others will buy it and enjoy it as much as I do.
Any errors in all this are mine, and I'm sure that Wolfgang, who I know keeps an eye on the thread, will let me know so that I can correct them.