I had some cobblestone texture from earlier in the design phase of the project. I had thought to use this for Village hexes, so as to greater outline where an built up area was; however I must have thought of that one late at night, since it occurred to me, that due to layering, that if I added a cobblestone effect as the entire hex to a building hex, then that would form the top layer of an image.
That would become a problem since players would not ever see the underlying terrain. Not a problem, until a player is looking for a road net and which way it goes (which was a deal breaker).
...so, what to do? ...
Well, chateau, as a terrain class, generally means a fortified area. In some cases they are walled in farming areas, but they have also been used for other, harder to crack, areas. Better than that, though, is that chateau terrain class doesn't matter about roads running through them -and because of this ... (and maybe because it was a bit more fiddly than I thought, to redo the roofs of places to something uniform, per terrain class (I think I can get reasonably close, but not exact) ... chateau class got cobblestone hexes -for ease in identification. These can be toned done some, and I will probably do a little adjustment to get the fit a little more exact to the hex outline used on the maps.
One of the things I think I am seeing above, is the scale is a bit off (most of the buildings come from other titles - so I am thinking that Village terrain class should be more buildings, that are smaller.
Viewers of my Facebook material will have noticed that I had done more work over the past 3 or 4 weeks, and am a bit at a loss where to post about that - but I guess, technically it isn't really ready to put out there for downloads (the First World War Campaigns material, particularly).