Rocky digs into a unique naval wargaming experience from SPI's classic 1970s days
Revolutionary Risk with The Fast Carriers: Air-Sea Operations, 1941-77In The Fast Carriers Dunnigan ambitiously gives players three levels of responsibility in a game design that, admittedly, has both reasoned abstractions and flaws in some game models. While the rules and interaction of game subsystems are perhaps not as streamlined as they could be, The Fast Carriers nonetheless offers fascinating insights into designer intent—and execution—of an exploration of a revolution in warfare using a “paper time-machine.”https://www.armchairdragoons.com/articles/fastcarriers4177/