Armchair Dragoons Forums

Other Gaming => RPGs & Adventure Gaming => Topic started by: bbmike on August 12, 2020, 10:35:51 AM

Title: Twilight: 2000 Kickstarter
Post by: bbmike on August 12, 2020, 10:35:51 AM
Now on Kickstarter:

Twilight: 2000 – Roleplaying in the WWIII That Never Was (https://www.kickstarter.com/projects/1192053011/twilight-2000-roleplaying-in-the-wwiii-that-never-was)
Title: Re: Twilight: 2000 Kickstarter
Post by: Barthheart on August 12, 2020, 12:38:48 PM
Two things... they already have >10x their goal... they want $50 CAD for a digital copy.  :o
Title: Re: Twilight: 2000 Kickstarter
Post by: bayonetbrant on August 21, 2020, 10:26:49 PM
https://www.armchairdragoons.com/forum/index.php?topic=1988.0
Title: Re: Twilight: 2000 Kickstarter
Post by: bayonetbrant on September 02, 2020, 02:54:36 PM
OK, I jumped on the Kickstarter at the regular box level.  I couldn't justify an extra $25 or so for the metal box, no matter how cool it is.


I seriously considered adding on the Forbidden Lands set, too, but I have a feeling I'll get a copy before that one would ship.  Coriolus almost hooked me, too....
Title: Re: Twilight: 2000 Kickstarter
Post by: bayonetbrant on September 14, 2020, 01:57:44 PM
A look back at the original T2K

Title: Re: Twilight: 2000 Kickstarter
Post by: bayonetbrant on November 03, 2020, 01:19:11 PM
I filled out my pledge manager yesterday.  Added the dice tray b/c it was kinda cool, but couldn't spring for the set of custom dice, that were just crazy expensive.
Title: Re: Twilight: 2000 Kickstarter
Post by: bayonetbrant on October 28, 2021, 07:27:48 PM
got my shipping notice today.

sounds like it's just the base set and not the stretch goals / add-ons just yet, but I'll let you know in a few days
Title: Re: Twilight: 2000 Kickstarter
Post by: bayonetbrant on November 03, 2021, 03:58:51 PM
Everything is in the base game box, including the stretch goals

https://twitter.com/ADragoons/status/1455983532250181632
Title: Re: Twilight: 2000 Kickstarter
Post by: TTC on November 07, 2021, 09:25:34 PM
Mine was delivered this weekend. I can't wait to dive into it.
Title: Re: Twilight: 2000 Kickstarter
Post by: bbmike on November 08, 2021, 07:42:49 AM
Sounds like you two need to set up a Play by Post.  :whistle:
Title: Re: Twilight: 2000 Kickstarter
Post by: judgedredd on November 08, 2021, 08:32:40 AM
Is this like Dungeons and Dragons but in WWII

I mean from the RPG/playing perspective where you have someone narrate the story and players play out their characters?
Title: Re: Twilight: 2000 Kickstarter
Post by: BanzaiCat on November 08, 2021, 08:58:49 AM
Is this like Dungeons and Dragons but in WWII

I mean from the RPG/playing perspective where you have someone narrate the story and players play out their characters?

It's an RPG, yes.

It's set in World War 3, though. The original version that came out in the 80s espoused a NATO-Warsaw Pact war that resulted in a nuclear exchange. The PCs are soldiers stuck in Europe, trying to survive.

There was a later version done around '92 that incorporated the fall of the Soviet Union.

I had both of those and they were great reading. We played the original quite a bit back in the 80s, my ROTC buddies and I.

I almost went for this version too, though I'd never play it. I usually just like reading about the world-building. I'd also like to hear about the system here and how it's improved over the last few iterations.
Title: Re: Twilight: 2000 Kickstarter
Post by: bayonetbrant on November 08, 2021, 08:59:09 AM
Is this like Dungeons and Dragons but in WWII

post-WW3

world broke down after a world war, and US forces stuck in a crumbling continental Europe trying to get home while everyone else is just trying to survive
Title: Re: Twilight: 2000 Kickstarter
Post by: bayonetbrant on November 08, 2021, 09:00:00 AM
I'd also like to hear about the system here and how it's improved over the last few iterations.

Totally new system, built on the Mutant Year Zero / Forbidden Lands system
Title: Re: Twilight: 2000 Kickstarter
Post by: DoubleDeuce on November 08, 2021, 12:23:21 PM
Watched a guy play a few sessions using Fantasy Grounds using a ruleset he built (not alot of automation at the time). The base system (the Year Zero Engine) it didn't hold my attention as much as I thought it would (it certainly uses a lot less dice than the original). Guess I'm getting older and stuck in my ways that has something to do with it. Starting to prefer very few systems these days. Glad to see what feedback others have.

Here is the session he explains how the ruleset works in Fantasy Grounds.

Title: Re: Twilight: 2000 Kickstarter
Post by: bayonetbrant on November 08, 2021, 01:19:22 PM
(it certainly uses a lot less dice than the original).

that's a very low bar to clear  ;D
Title: Re: Twilight: 2000 Kickstarter
Post by: thecommandtent on November 08, 2021, 08:22:49 PM
Sounds like you two need to set up a Play by Post.  :whistle:

Seconded  :biggrin:
Title: Re: Twilight: 2000 Kickstarter
Post by: Yskonyn on November 13, 2021, 05:45:06 AM
Got my box delivered a few weeks back. Seems like a suitable system to run as Play by Forum. Any interest from the denizens here to try and whip something up to play here on the forum?
Title: Re: Twilight: 2000 Kickstarter
Post by: Undercovergeek on November 13, 2021, 05:47:15 AM
I’m in as long as you don’t need me at the end of a live connection
Title: Re: Twilight: 2000 Kickstarter
Post by: TTC on November 14, 2021, 01:12:10 PM
Got my box delivered a few weeks back. Seems like a suitable system to run as Play by Forum. Any interest from the denizens here to try and whip something up to play here on the forum?

I would be happy to play here on the forum or over Discord, understanding that free time/free schedule is very limited.
Title: Re: Twilight: 2000 Kickstarter
Post by: thecommandtent on November 14, 2021, 02:07:12 PM
I’m in as long as you don’t need me at the end of a live connection

Same
Title: Re: Twilight: 2000 Kickstarter
Post by: Yskonyn on January 10, 2022, 04:59:43 PM
Sorry for the late reply, but with the four of us we could definitely get started. Do you guys all have access to the rulebook?
Title: Re: Twilight: 2000 Kickstarter
Post by: Undercovergeek on January 10, 2022, 05:19:20 PM
Is there a pdf?
Title: Re: Twilight: 2000 Kickstarter
Post by: bayonetbrant on January 10, 2022, 05:48:33 PM
Is there a pdf?

https://www.drivethrurpg.com/product/358090/Twilight-2000-4th-Edition-Core-Set
Title: Re: Twilight: 2000 Kickstarter
Post by: Undercovergeek on January 10, 2022, 05:53:29 PM
Then yup - I have access to rule book 😂
Title: Re: Twilight: 2000 Kickstarter
Post by: Yskonyn on January 11, 2022, 12:15:33 PM
It will be a first for me to run an RPG via a forum, so its a good idea to discuss some rules and etiquette as well as general tips on how to tackle this, if people do have experience.

To start with the basic tool; how do we want to handle dicerolling?
Title: Re: Twilight: 2000 Kickstarter
Post by: bayonetbrant on January 11, 2022, 12:37:19 PM
To start with the basic tool; how do we want to handle dicerolling?

Rolled 10d10 : 9, 5, 9, 6, 8, 7, 7, 9, 3, 2, total 65
Title: Re: Twilight: 2000 Kickstarter
Post by: bayonetbrant on January 11, 2022, 12:38:10 PM
Hit the die in the toolbar above to create the {roll} tags and then put the dice you want to roll in between them
Title: Re: Twilight: 2000 Kickstarter
Post by: Yskonyn on January 11, 2022, 12:53:55 PM
Ah yes, excellent! Do thats taken care of.

Now, perhaps its a good idea to start with a simple skirmish scenario to get used to the way the game works, before we start our narrative in earnest.

Aiming for a target, using cover and conserving ammunition are important parts of gameplay. I’ve got no hands on experience yet, but I have listened to a very interesting podcast where they explained combat in T2000 is fairly realistic and not about DnD style wack a mole combat, but about preparation, tactics and sensible use of weaponry.
Having this in mind I feel we should test run a few combat encounters to get a feel of how the game works.

It might also be a good idea to make custom chars for this , which might or might not be used in our campaign. Getting a feel for options here will be beneficial for later too, I reckon.
Title: Re: Twilight: 2000 Kickstarter
Post by: bayonetbrant on January 11, 2022, 12:59:29 PM
but I have listened to a very interesting podcast where they explained combat in T2000 is fairly realistic and not about DnD style wack a mole combat, but about preparation, tactics and sensible use of weaponry..

which version of T2K were they talking about?  The original GDW one from 1984, or the new one from Free League?
Title: Re: Twilight: 2000 Kickstarter
Post by: Yskonyn on January 11, 2022, 01:05:29 PM
The new one from Free League.
Title: Re: Twilight: 2000 Kickstarter
Post by: Yskonyn on January 12, 2022, 07:42:41 AM
I am going to use fantasy grounds as a management tool and to play out combat and work with the maps. Screenshots will be posted here on the forum.
Title: Re: Twilight: 2000 Kickstarter
Post by: HellCat6 on January 12, 2022, 11:04:32 AM
Late to this thread, but played this solo last night. Got smoked, but the hexcrawl aspect seems to work pretty good. I did add a bit of structure up front to give more purpose to the crawling though. Very intriguing. Combat is brutal...
Title: Re: Twilight: 2000 Kickstarter
Post by: Steelie on January 12, 2022, 02:13:05 PM
which version of T2K were they talking about?  The original GDW one from 1984, or the new one from Free League?
Whoo boy! T2K 1984. That brings back some memories.
Title: Re: Twilight: 2000 Kickstarter
Post by: bayonetbrant on January 12, 2022, 02:26:01 PM
That brings back some memories.

of what, your 50s?  ;D
Title: Re: Twilight: 2000 Kickstarter
Post by: Steelie on January 12, 2022, 02:33:59 PM
Dude, you're really, really bad at math   8)  Funny that in some ways the future presented by Twilight 2000 wasn't as bad as what we got starting in 2019  ::)
Title: Re: Twilight: 2000 Kickstarter
Post by: judgedredd on January 19, 2022, 06:45:51 AM


Man - he makes this sound amazing. Moving from hex to hex, triggering events, presumably going to the lower tactical maps.

Wow. Sounds superb. I love the randomness of it (something I really love about Fields of Fire)
Title: Re: Twilight: 2000 Kickstarter
Post by: bayonetbrant on January 19, 2022, 07:21:27 AM
we had a session of T2K at The ACDC over the weekend, and it was in a UK-friendly time slot, too!
Title: Re: Twilight: 2000 Kickstarter
Post by: judgedredd on January 19, 2022, 07:42:44 AM
Late to this thread, but played this solo last night. Got smoked, but the hexcrawl aspect seems to work pretty good. I did add a bit of structure up front to give more purpose to the crawling though. Very intriguing. Combat is brutal...
How does it play solo? What's it's complexity like?
Title: Re: Twilight: 2000 Kickstarter
Post by: judgedredd on January 19, 2022, 07:43:06 AM
we had a session of T2K at The ACDC over the weekend, and it was in a UK-friendly time slot, too!
What's the ACDC?
Title: Re: Twilight: 2000 Kickstarter
Post by: Staggerwing on January 19, 2022, 07:51:54 AM
 :o
Title: Re: Twilight: 2000 Kickstarter
Post by: judgedredd on January 19, 2022, 07:59:28 AM
mmm....

this?

https://www.armchairdragoons.com/events/cons/theacdc-livestream-archive/

I don't know how I'm meant to know about stuff like this  :whistle:
Title: Re: Twilight: 2000 Kickstarter
Post by: bayonetbrant on January 19, 2022, 09:18:19 AM
we had a session of T2K at The ACDC over the weekend, and it was in a UK-friendly time slot, too!
What's the ACDC?

https://www.armchairdragoons.com/forum/index.php?topic=3760.0

https://www.armchairdragoons.com/events/cons/acdc2022-sked1/

https://www.armchairdragoons.com/events/cons/theacdc-open/

https://www.armchairdragoons.com/events/cons/theacdc-finalized-schedule/

https://www.armchairdragoons.com/events/cons/acdc2022start/

http://talk.consimworld.com/WebX?14@@.1de20236/41

https://boardgamegeek.com/thread/2774306/article/39023978#39023978

https://boardgamegeek.com/thread/2774307/acdc-virtual-wargaming-convention-14-16-january

https://www.matrixgames.com/forums/tm.asp?m=5128345

https://community.consimworld.com/post/theacdc-kicks-off-today-https-www-armchairdragoons-com-events-cons-acdc2022--61e1de1d3441b144cace65b5

https://www.facebook.com/events/878953912786476/

https://twitter.com/ADragoons/status/1470079553011912717
Title: Re: Twilight: 2000 Kickstarter
Post by: judgedredd on January 19, 2022, 09:50:10 AM
So you do advertise it then?  ;D
Title: Re: Twilight: 2000 Kickstarter
Post by: bbmike on January 19, 2022, 10:15:21 AM
Yes, on the front pa....
Nevermind.
Title: Re: Twilight: 2000 Kickstarter
Post by: bayonetbrant on January 19, 2022, 11:22:14 AM
Yes, on the front pa....
Nevermind.

Well, I mean, we *DID* have a banner with the dates at the top of the forum for a month, too...  so even if the forum was the only thing you hit, there was a new image at the top of it for over 4 weeks with the dates.
Title: Re: Twilight: 2000 Kickstarter
Post by: Yskonyn on January 19, 2022, 12:37:13 PM
Its very solo friendly. Even has a chapter in the rulebook dedicated to it, but you reduce the game to a hexcrawler where combat mainly drives gameplay.
Title: Re: Twilight: 2000 Kickstarter
Post by: judgedredd on January 19, 2022, 01:05:24 PM
I don't really understand what is meant by hexcrawler and specifically how it would impact the game
Title: Re: Twilight: 2000 Kickstarter
Post by: HellCat6 on January 19, 2022, 01:22:38 PM
A hexcrawler to me is where the party moves into a new hex, rolls (or in this case, draws a card) to find out what they might encounter. They deal with that, with combat, skill tests, or with social interactions, then move on to the next hex. In T2K4e you could add members to the party, gain/lose supplies, or get in a fight with marauders or Soviets.
Title: Re: Twilight: 2000 Kickstarter
Post by: judgedredd on January 19, 2022, 01:38:03 PM
Isn't that how the game plays anyway? Moving from hex to hex and seeing what happens if anything?
Title: Re: Twilight: 2000 Kickstarter
Post by: HellCat6 on January 19, 2022, 01:42:28 PM
Isn't that how the game plays anyway? Moving from hex to hex and seeing what happens if anything?
[/quote

It is exactly. That's the definition of what a hexcrawler is. 
Title: Re: Twilight: 2000 Kickstarter
Post by: judgedredd on January 19, 2022, 02:06:47 PM
But Yskonyn said
Its very solo friendly. Even has a chapter in the rulebook dedicated to it, but you reduce the game to a hexcrawler where combat mainly drives gameplay.
So I was just wondering why he said you reduce the game to a hexcrawler when you say that's what it is anyway

It was specifically the phrase reduce the game to a hexcrawler that made me wonder how it was reduced
Title: Re: Twilight: 2000 Kickstarter
Post by: bayonetbrant on January 19, 2022, 02:12:11 PM
Isn't that how the game plays anyway? Moving from hex to hex and seeing what happens if anything?

Mostly yes, but the hexcrawl genre is particularly solo-friendly because of the random nature of what's in the spaces when you get there
Title: Re: Twilight: 2000 Kickstarter
Post by: judgedredd on January 19, 2022, 02:31:02 PM
So with a multi player game, there's no randomness in the spaces when you get there? Is that because of the GM (whoever that is...like the dungeon master)

Sorry for the questions but I've never played dungeons and dragons or anything like it so I'm a bit lost with how this plays out and there's no videos I could see on YT of gameplay
Title: Re: Twilight: 2000 Kickstarter
Post by: judgedredd on January 19, 2022, 02:33:47 PM
Actually I just found this - though I waslooking for a solo playthrough

Title: Re: Twilight: 2000 Kickstarter
Post by: bbmike on January 19, 2022, 04:49:09 PM
Play any RPG solo = Mythic Game Master Emulator (https://preview.drivethrurpg.com/en/product/20798/Mythic-Game-Master-Emulator)

Let Trevor show you how it's done: Me, Myself, and Die (https://www.youtube.com/channel/UCtiBzkVoYrugJkrpW7_75Ag) (http://www.aarcentral.com/emoti/love2.gif)
Title: Re: Twilight: 2000 Kickstarter
Post by: bayonetbrant on January 19, 2022, 05:21:16 PM
So with a multi player game, there's no randomness in the spaces when you get there? Is that because of the GM (whoever that is...like the dungeon master)

That's up to the GM.
Some GMs pre-program everything while others will pre-program some key locations and either randomize or ignore everything in between.
In a solo game, you get to drive your own train, but most prefer the random hex 'exploration' as it gives them more to do through each step and creates a more robust adventure
Title: Re: Twilight: 2000 Kickstarter
Post by: judgedredd on January 19, 2022, 05:29:58 PM
Play any RPG solo = Mythic Game Master Emulator (https://preview.drivethrurpg.com/en/product/20798/Mythic-Game-Master-Emulator)

Let Trevor show you how it's done: Me, Myself, and Die (https://www.youtube.com/channel/UCtiBzkVoYrugJkrpW7_75Ag) (http://www.aarcentral.com/emoti/love2.gif)
Bloody hell - he's enthusiastic!
Title: Re: Twilight: 2000 Kickstarter
Post by: judgedredd on January 19, 2022, 05:33:44 PM
So with a multi player game, there's no randomness in the spaces when you get there? Is that because of the GM (whoever that is...like the dungeon master)

That's up to the GM.
Some GMs pre-program everything while others will pre-program some key locations and either randomize or ignore everything in between.
In a solo game, you get to drive your own train, but most prefer the random hex 'exploration' as it gives them more to do through each step and creates a more robust adventure
So - hypothetical...

If I was a GM setting up a game for 4 of my pals, I would "write" the game. Determine the hexes that have things spring up, what kind of things etc, etc...and I would be a player in the game...only the Game Master?

Still - I don't have any pals (at least to play board games with)...so I'd have to play solo.

So was the statement "reduce the game to a hexcrawler" meant as a smite to the game...in that you aren't getting the "full experience"?

Still. Sounds interesting. I didn't think you could play these kinds of RPGs solo so I never even gave it a glance. I'll mention it to my pal  :2funny:
Title: Re: Twilight: 2000 Kickstarter
Post by: Yskonyn on January 23, 2022, 04:31:59 PM
What I meant with 'reducing the game to a hexcrawler' is that playing it this way often tends to focus gameplay on combat and loot, rather than playing the game as a full RPG where combat is but a facet of gameplay. Social interaction and character development are, for me at least, big parts of what makes a great RPG tick.
Solo play pretty much ignores this for the most part as there is no way to get the varied and natural interaction from various characters the  way you get when playing the game with more people. It's becoming more like a looter shooter. Hence my remark.
Title: Re: Twilight: 2000 Kickstarter
Post by: judgedredd on January 23, 2022, 05:30:54 PM
Got it - thanks. :bigthumb:
Title: Re: Twilight: 2000 Kickstarter
Post by: Yskonyn on January 24, 2022, 09:53:56 AM
Ok, so here's a request for everyone who's interested in trying this out in a play-by-post format to start rolling their characters and post their character sheet here.

I'll setup a simple combat scene once I have a notion of how many characters will be in our little test. Then I'll post a short backstory blurb and mission status/recon report.
Title: Re: Twilight: 2000 Kickstarter
Post by: bayonetbrant on January 24, 2022, 11:06:32 AM
Ok, so here's a request for everyone who's interested in trying this out in a play-by-post format to start rolling their characters and post their character sheet here.

I'll setup a simple combat scene once I have a notion of how many characters will be in our little test. Then I'll post a short backstory blurb and mission status/recon report.

A while back we opened up a new play-by-post thread for you guys so it didn't get lost in the Kickstarter discussion

https://www.armchairdragoons.com/forum/index.php?topic=3799.0
Title: Re: Twilight: 2000 Kickstarter
Post by: bayonetbrant on January 25, 2022, 10:16:33 AM
we'll let you know as soon as the pre-order opens

https://us3.campaign-archive.com/?u=2dcfb24fb7c8d0fb9c2f52040&id=54b328fe5b



(edit: it's a new T2K sourcebook)
Title: Re: Twilight: 2000 Kickstarter
Post by: bayonetbrant on January 27, 2022, 02:15:56 PM
https://www.armchairdragoons.com/articles/reviews/unbox/unboxingday-twilight-2000-by-free-league/
Title: Re: Twilight: 2000 Kickstarter
Post by: Yskonyn on January 27, 2022, 04:45:09 PM
Very nice article!  :bigthumb: Wholeheartedly agree! (although I do not have experience with the previous versions of the game)
Title: Re: Twilight: 2000 Kickstarter
Post by: bayonetbrant on January 10, 2023, 01:06:56 PM
We've got a Saturday session of the new RPG at The ACDC

Last year's session was very highly-regarded and this year's might already be sold out
Title: Re: Twilight: 2000 Kickstarter
Post by: TTC on January 10, 2023, 05:13:21 PM
We've got a Saturday session of the new RPG at The ACDC

Last year's session was very highly-regarded and this year's might already be sold out

It's sold out, else I would have been all over it.
Title: Re: Twilight: 2000 Kickstarter
Post by: bayonetbrant on January 10, 2023, 05:40:17 PM
We had 2 sessions but lost a GM to COVID and had to collapse into a single session
Title: Re: Twilight: 2000 Kickstarter
Post by: TTC on January 11, 2023, 10:14:58 AM
We had 2 sessions but lost a GM to COVID and had to collapse into a single session

Appropriate for a post-apocalyptic game.
Title: Re: Twilight: 2000 Kickstarter
Post by: bbmike on January 11, 2023, 10:36:52 AM
 :2funny:
Title: Re: Twilight: 2000 Kickstarter
Post by: bayonetbrant on January 11, 2023, 11:41:24 AM
We had 2 sessions but lost a GM to COVID and had to collapse into a single session

Appropriate for a post-apocalyptic game.

the irony was not lost on us  :silly: