Recent Posts

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I've had this one in my back pocket for a while.

Time to play.

Who's up?

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4X Gaming / Re: The Fermi Paradox
« Last post by Martok on June 07, 2021, 05:24:15 PM »
Yep, mine too.  :) 


I missed these before, but the 2nd and 3rd dev journals are now out as well: 


Interstellar Radio Signals


Generation Ships



The one about generation ships especially fascinates me.  I appreciate that the devs appear to be going a little bit more the "hard sci-fi" route with this game. 


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4X Gaming / Re: Galactic Civilizations IV
« Last post by Martok on June 07, 2021, 05:06:03 PM »
Dev Journal #3 is up.  Brad gives us a somewhat closer look at Colonies and Core Worlds, and how they'll function in the game. 


I really like the concept that newly-colonized planets will automatically default to "Colony" status -- where you don't personally mange/govern it, but instead it simply feeds resources to the nearest Core World.  I suspect it might take a little getting used to at first, but not overly much. 

Turning a Colony into a Core World is an conscious decision you'll have to deliberately choose to make, and will require you to "sacrifice" one of your precious leaders (in order to turn them into a Governor).  While you "lose" that leader, you've also now gained a Core World that is likely to be far more productive than the Colonies feeding resources to it. 


The player also needs to be careful about not having too many Colonies feeding a single Core World:  While doing so would give that Core World an immense amount of resources, and make it extremely productive (and powerful), it's also going to test your Governor's loyalty.  The more Colonies feeding a Core World, the more likely that Core World's governor is going to be tempted to break away and form their own empire. 

Thus, a balance needs to be maintained:  You still need the vast majority of your planets to remain Colonies, but you don't want too high a ratio of Colonies/Core Worlds, lest you spark rebellion and/or civil war. 


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Organizations, Vehicles, Equipment / Re: Planes!
« Last post by bob48 on June 07, 2021, 04:48:21 PM »
How very..perculiar.
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Organizations, Vehicles, Equipment / Re: Planes!
« Last post by mirth on June 07, 2021, 04:34:32 PM »
Quote
Model of a proposed supersonic airliner conversion of the MiG-25


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4X Gaming / Re: Stellaris
« Last post by Martok on June 07, 2021, 04:27:30 PM »
As for now, the only new game from Paradox i will get will be Stellaris 2.

I'm pretty sure that will be the case for me as well. 


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^  Agreed.  I actually had to pause for a bit when I got to the part about him committing suicide before continuing on. 

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Organizations, Vehicles, Equipment / Re: Ships!
« Last post by mirth on June 07, 2021, 02:43:30 PM »
aka HMS Hero
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Organizations, Vehicles, Equipment / Re: Ships!
« Last post by bob48 on June 07, 2021, 02:17:54 PM »
Newcastle Quayside 1963. The Millennium Bridge now prevents anything that big from coming this far up river.
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4X Gaming / Re: Strategy gaming humor
« Last post by mcguire on June 07, 2021, 02:15:42 PM »
 :o  :ROFL:  :2funny: