Author Topic: DARPA and wargame AI  (Read 557 times)

bayonetbrant

  • Arrogance Mitigator, Pilkunnussija
  • Administrator
  • Lance Sergeant
  • *
  • Posts: 10033
  • Onward and upward
    • Six Degrees of Radio
on: August 19, 2020, 07:25:25 AM
https://breakingdefense.com/2020/08/darpa-wants-wargame-ai-to-never-fight-fair/

Talks about CMO as Northrup's entry into DARPA's Gamebreaker program

Random acts of genius and other inspirations of applied violence.


bbmike

  • Warrant Officer
  • Sergeant
  • *
  • Posts: 6270
    • My Own Worst Enemy
Reply #1 on: August 19, 2020, 07:30:23 AM
Gamebreaker, part of DARPA’s larger initiative in military AI, is about winning Real Time Strategy games.

Not turn based? I'm out.

"My life is spent in one long effort to escape from the commonplace of existence."
-Sherlock Holmes

My Own Worst Enemy


Capn Darwin

  • Jr. Trooper
  • *
  • Posts: 110
  • Rocket Scientist and Game Designer
Reply #2 on: August 19, 2020, 11:49:36 AM
I believe that they are looking at board games as well as they are looking at game rules and mechanics to see if the game has flaws or exploits or bias. Should be Interesting to see how it goes.



Tolstoi

  • Patreon Supporters
  • Trooper
  • *
  • Posts: 300
  • Hope is not a Course of Action
    • Alek Tolstoi
Reply #3 on: August 19, 2020, 07:51:01 PM
My sarcastic thoughts as I read the article were:

1) Sounds like they are making the perfect beta testing bot. If DARPA can break it, then back to the drawing board before the game can be released.

2) Isn't this what most min/max gamers already do?



BletchleyGeek

  • Jr. Trooper
  • *
  • Posts: 16
Reply #4 on: August 21, 2020, 03:20:03 AM
1) Sounds like they are making the perfect beta testing bot. If DARPA can break it, then back to the drawing board before the game can be released.

2) Isn't this what most min/max gamers already do?

It is funny because I read the article and thought the same.  A good min/maxer is an invaluable asset to any beta testing effort, though usually they're quite abrasive personalities to deal with.

But they get bored and eventually move on, there's so much fun to have. Algorithms don't get bored and walk away from your game... :)



rickbill

  • Patreon Supporters
  • Jr. Trooper
  • *
  • Posts: 94
  • https://virtualwargamer.org
    • VWC
Reply #5 on: August 22, 2020, 01:46:15 AM
https://breakingdefense.com/2020/08/darpa-wants-wargame-ai-to-never-fight-fair/

Talks about CMO as Northrup's entry into DARPA's Gamebreaker program
hmm ... So Northrup will build their AI in LUA to defeat the AI of CMO-PE?



BletchleyGeek

  • Jr. Trooper
  • *
  • Posts: 16
Reply #6 on: August 22, 2020, 03:29:01 AM
The Pro version of CMO may allow for native plugins. Otherwise, one could theoretically use this Lua extension http://w3.impa.br/~diego/software/luasocket/ for either a local or remote process to connect.