Author Topic: Ironsworn: Starforged  (Read 162 times)

thecommandtent

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on: April 30, 2021, 10:59:29 AM
Anyone have any experience or thoughts on the Ironsworn system? 

I saw they recently launched a kickstarter for their SciFi version called Starforged  It looks interesting, especially the solo mechanic but I have no real frame of reference to make an informed decision on their games.



bayonetbrant

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Reply #1 on: April 30, 2021, 11:17:11 AM
Anyone have any experience or thoughts on the Ironsworn system? 

I saw they recently launched a kickstarter for their SciFi version called Starforged  It looks interesting, especially the solo mechanic but I have no real frame of reference to make an informed decision on their games.

I was going to look it up and see what the hubbub was about, and... well...   :whistle:



(guess I got some reading to do)

Random acts of genius and other inspirations of applied violence.


thecommandtent

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Reply #2 on: April 30, 2021, 02:25:33 PM
Anyone have any experience or thoughts on the Ironsworn system? 

I saw they recently launched a kickstarter for their SciFi version called Starforged  It looks interesting, especially the solo mechanic but I have no real frame of reference to make an informed decision on their games.

I was going to look it up and see what the hubbub was about, and... well...   :whistle:



(guess I got some reading to do)

 ;D



bayonetbrant

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Reply #3 on: April 30, 2021, 02:35:58 PM
Yeah, also went and ordered the hardcover from dtrpg. You owe me $30

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thecommandtent

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Reply #4 on: April 30, 2021, 04:01:28 PM
Yeah, also went and ordered the hardcover from dtrpg. You owe me $30

  >:D



Still my original question remains, now that you are double owner and have had a least 2 hours to read it.  :2funny:



bayonetbrant

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Reply #5 on: April 30, 2021, 04:08:52 PM
Still my original question remains, now that you are double owner and have had a least 2 hours to read it.  :2funny:

Apocalypse engine with some slight mods.  I like the variable success criteria, but I wonder if this doesn't involve a lot more die rolls than needed for the usual Apocalypse engine resolution mechanics.

Will have to play around with it a little more to know for sure.

The "moves" style of play in Apocalypse engine games throws some people for a loop, but it's not a bad way to keep actions categorized.  The nomenclature can get a little silly sometimes though.

Random acts of genius and other inspirations of applied violence.