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Author Topic: Combat Commander: Pacific - a realistic "game"?  (Read 3678 times)

bayonetbrant

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on: April 04, 2021, 05:41:33 PM

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bob48

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Reply #1 on: April 04, 2021, 05:44:44 PM
Realistic? Can any game make that claim - especially one that is essentially card driven?

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bayonetbrant

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Reply #2 on: April 04, 2021, 06:17:37 PM
Read it and see! 😁

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judgedredd

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Reply #3 on: April 04, 2021, 06:42:02 PM
Surely the cards represent the limited actions available to a commander whilst also allowing them to formulate a plan based on what's available?

I played Combat Commander Europe acouple of times and really liked it but it didn't play great solo due to the card process.  I have been thinking about investing in it again and implementing Stuka Joe's CDG method.



bbmike

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Reply #4 on: April 04, 2021, 08:12:16 PM
I finally got around to reading Stuka Joe's method yesterday. I can't wait to try it out. Of course, I'm already thinking of how to change it up even more.  :D

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thecommandtent

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Reply #5 on: April 04, 2021, 08:20:10 PM
The Combat Commander games are some of my favorite wargames and it was nice to hear RMN perspective on the games. He put into coherent paragraphs some things I've enjoyed about the game but couldn't really ever intelligibly convey,



bob48

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Reply #6 on: April 05, 2021, 06:09:52 AM
Note that I was not decrying the article or criticising the game, (yes Brant, I did read it) I was merely asking a question in order to spark debate. For the record, I have played CC a little.

“O Lord God, let me not be disgraced in my old days.”

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bayonetbrant

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Reply #7 on: April 05, 2021, 07:05:08 AM

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Random acts of genius and other inspirations of applied violence.
-~-~-~-~-~-~-~-~
Six Degrees of Radio for songs you should know by artists you should love