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Origins 2025 will be held in Columbus OH from 18-22 June, and the Wargame HQ will be back with over 150 events across all 5 days, and publishers like GMT, Decision, Fort Circle, Catastrophe, Ares, and the Dietz Foundation all supporting us.

Author Topic: Okinawa scenario—“Hold The Line”  (Read 5667 times)

Bigiron03

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on: May 20, 2023, 02:17:54 PM
***updated on 31 March 2024 with corrected typo in USN order of battle

I adapted this scenario from one I developed on the Palawan map for the prototype version of Littoral Commander. I categorize it as “low” difficulty because each side has limited unit types—only naval for China, and no ground combat for the US—and pre-selected JCCs for both sides. However, it can be bumped up to “medium” if you use the optional naval rules, and I think experienced players could make this a very nasty scenario for each other.

It features a few long-range fires, logistics, and air defense units from an MLR—and a handful of US Navy ships—defending Okinawa against a Chinese naval assault force escorting two LHDs attempting to seize the island. China has a lot of firepower in its naval units and JCCs, but it’s no walkover—time is on the US side, because the Chinese players need to seize and hold a lodgment with at least 1 LHD, and have that LHD survive, until the end of the scenario. China needs to move fast, which means any delay the US players can inflict on them is potentially decisive.

This has become my go-to introductory scenario for USMC players, as it’s not an overwhelming number of units or JCCs, but forces them to think about EABO, naval integration, and how joint and informational capabilities can offset raw numbers on the ground. I hope you like it, and feel free to let me know what you think!
« Last Edit: March 31, 2024, 09:30:25 PM by Bigiron03 »



bayonetbrant

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Reply #1 on: May 20, 2023, 03:34:51 PM
Very cool - thanks!


If you get a write-up with some photos of a game with the Marines sometime, let me know and we'll polish it up to run on the front page of the site :)

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Sebastian.Bae

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Reply #2 on: May 21, 2023, 06:43:40 AM
I adapted this scenario from one I developed on the Palawan map for the prototype version of Littoral Commander. I categorize it as “low” difficulty because each side has limited unit types—only naval for China, and no ground combat for the US—and pre-selected JCCs for both sides. However, it can be bumped up to “medium” if you use the optional naval rules, and I think experienced players could make this a very nasty scenario for each other.

It features a few long-range fires, logistics, and air defense units from an MLR—and a handful of US Navy ships—defending Okinawa against a Chinese naval assault force escorting two LHDs attempting to seize the island. China has a lot of firepower in its naval units and JCCs, but it’s no walkover—time is on the US side, because the Chinese players need to seize and hold a lodgment with at least 1 LHD, and have that LHD survive, until the end of the scenario. China needs to move fast, which means any delay the US players can inflict on them is potentially decisive.

This has become my go-to introductory scenario for USMC players, as it’s not an overwhelming number of units or JCCs, but forces them to think about EABO, naval integration, and how joint and informational capabilities can offset raw numbers on the ground. I hope you like it, and feel free to let me know what you think!

Awesome to see the first community scenario!



Tolstoi

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Reply #3 on: May 21, 2023, 10:40:52 AM
I adapted this scenario from one I developed on the Palawan map for the prototype version of Littoral Commander.

This has become my go-to introductory scenario for USMC players, as it’s not an overwhelming number of units or JCCs, but forces them to think about EABO, naval integration, and how joint and informational capabilities can offset raw numbers on the ground. I hope you like it, and feel free to let me know what you think!

Thank you for sharing your scenario with us!  :bigthumb:



Bigiron03

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Reply #4 on: May 21, 2023, 08:52:12 PM
I adapted this scenario from one I developed on the Palawan map for the prototype version of Littoral Commander.

This has become my go-to introductory scenario for USMC players, as it’s not an overwhelming number of units or JCCs, but forces them to think about EABO, naval integration, and how joint and informational capabilities can offset raw numbers on the ground. I hope you like it, and feel free to let me know what you think!

Thank you for sharing your scenario with us!  :bigthumb:

This is the first of…well, I don’t know about “many,” but I built a lot of scenarios for the prototype version in my day job and hope to transpose at least a few of them to the commercial edition. Do I have one with pirates? Yes, yes I do.