Armchair Dragoons Forums
Wargaming => Age of Gunpowder => Topic started by: bob48 on April 14, 2022, 08:52:36 AM
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This looks rather splendid.
https://italianwars.net/NewSite/custoza_fields_of_doom.html
Not a well covered topic in gaming either.
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Radetzky is one of my favorite characters.
During the 1813-1814 campaigns he was instrumental in keeping the allies on track. Working with two emperors and a king, all with coterie of hangers on and yes men, Napoleon often seemed the least of his worries.
He was three years older than Wellington and won his last victory in 1849 at the age of 83.
His last child was born in 1846 to his lovely Italian mistress, his fourth illegitimate child.
Living the life of en grande seigneur, he always had money troubles and went bankrupt three times. The third time, he appealed to the Imperial government to pay off his spectacular debt. When presented to the Crown Council, the Finance Minister warned this would unbalance an already insolvent budget. Immediately, young emperor Franz Joseph replied "it is cheaper than losing a war."
Had he lived one more year, he would have fought his last battle at the age of 93. Considering the ineptitude of Napoleon III, he probably would have won.
And, of course, he could dance.
https://m.youtube.com/watch?v=0S6tr_M0tWM
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The game obviously covers a somewhat later period, and Napoleon III did not come to power until 1846. It (the game) cover both the battles from 2nd (1848) and 3rd (1866) wars of unification. The battle of Solferino (1859) is the one that had three emperors personally leading their respective armies; that was the last time in history where that occurred.
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OK, I finally caved in, raided the piggy-bank and ordered it.
Do not tell the missus under any circumstances...................
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;D
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Do not tell the missus under any circumstances...................
There’s money to be made here
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Not now there isn't - I spent it all on the game :-)
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😂😂😂
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I was going to offer you the money to mow my lawn, but............................
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As long as there’s a crash helmet and an ice hockey mask
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Well, that my safety sorted out. What are you going to wear?
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Caring for the lawn is such a natural thing - kind of like falling down the stairs is very natural.
Running your riding lawnmower au naturel, like Lady Godiva, seems appropriate.
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Nah! You got yer history wrong mate; it was a horse she rode, not a lawnmower. ;)
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My copy arrived yesterday from the publisher in Italy - only three days after placing the order!
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Quick fiver to the postie and meet him at the bottom of the garden path?
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My copy arrived yesterday from the publisher in Italy - only three days after placing the order!
Pics or it didn’t happen! :waiting:
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DHL actually :-)
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My copy arrived yesterday from the publisher in Italy - only three days after placing the order!
Pics or it didn’t happen! :waiting:
#UnboxingDay
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Very interesting conflict to explore, Bob. Looking forward to hearing how it plays out.
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I've now had chance to try a couple of the smaller scenario's out in order to get familiar with the way the game flows.
First, though, a bit more detail about the game itself.
It covers two battles; the 1848 battle and the second one which took place as part of the wider conflict that took place between Prussia and Austria in 1866.
Each hex is approx 330 meters across, and a turn represents an hour of real time. Units are regiments and battalion, each strength point is about 300 infantry, 150 cavalry and 2-3 guns.
Combat units have stacking points which range from 3 for a regiment down to 2 for a battalion. The maximum stacking in a hex at all times is 5, not counting leaders.
Each side's units are organised as 'formations', these being Corps for the Austrians and Divisions for the Italians.
I did find that its a bit tight in places where heavy combat is taking place, and feel that the maps could have been optimised to give slightly larger hexes, which would have helped a lot. Counter density is not great and there is often only one or two combat units in a hex, but the game system does results in a steady accumulation of markers and requires quite a lot of stack shuffling!
However, the combat system is quite well done and satisfying to use and provides some very interesting results. I'm still referring to the rules quite a bit, but pretty much have the measure of it now. On a couple of occasions where I really got stuck, I received very quick replies on CSW from Nicola Contardi, one of the developers, who was very helpful and patient.
Hopefully I'll get a small AAR on the go soon.
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My copy arrived yesterday from the publisher in Italy - only three days after placing the order!
Pics or it didn’t happen! :waiting:
https://www.armchairdragoons.com/articles/reviews/unbox/unboxingday-custoza-by-europa-simulazioni/
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I'll be doing a small AAR on one of the smaller scenario's. I'll post it in the correct topic, and put a link to it here.
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:applause: