This weekend I'll be play testing the new version of PanzerBlitz with the designer. That should be fun.
This turned out to be fun. The designer gave me a 20 minute overview of the rules, and we played about 5 or 6 turns of a situation, with lots of time for discussion between us and the other gamers in the room. Most of the fiddly rules from PB and PL seem to be fixed, but it still felt like PB and was relatively quick playing. I never played Hill of Death, and I think some of the major new concepts, such as chit pull for activation, were introduced then, and are being cleaned up some more in this version.
One thing I liked is that the armor and infantry attack and defense factors are printed on the counters, so I didn't have to remember was all the weapon-target pairings, e.g. if an AT gun fires as infantry at half or full strength. The infantry also has a bit more purpose, as I found out when a hidden infantry unit nailed my halftrack platoon with PanzerFausts.
We also encountered a new situation with the hidden and unspotted units that she had not encountered before, and we spent some time discussing how to handle it. It made me feel like my play testing effort actually added some value.