Would you say the space community was divided between this and stellaris?
Definitely. The two games are often/inevitably compared to each other.
I never played DW but this looks pretty cool
Yeah, I'm excited for this one. Distant Worlds is fantastic, one of my favorite 4x games of all time, but it's also very flawed. From what Erik has said, one of their main goals with DW2 is to address the issues people had with the original game; and even from the brief clip he dropped, it appears they've made decent progress in that regard. I'm really looking forward the big reveal in January when we get more info.
I was so very lost with DW. I think that was a mix of me wanting to control everything and so many things being assigned to the AI. There were so many options iirc you could lose yourself for weeks just trying to find a happy medium.
It was a cracking game and the developer certainly believed in options rather then forcing players to play their way. That should always be applauded - but in the end trying to find a happy place to play broke me.
Same for me.
Me three.
Yeah, I think a lot of folks struggled with that, which is one of the (numerous) reasons DW remains more of a niche game than Stellaris.
I think at least part of the problem (though maybe not for you guys) is that Distant World's UI is...not great. Not that it was totally awful, but it definitely wasn't the most user-friendly either. The small, non-adjustable font was a real problem as well; a lot of people were suffering from eye-strain. When you have a game that's already pretty complex, and with a lot of admittedly sometimes-confusing AI automation options, a difficult-to-understand UI only makes things that much worse.
I suspect that simply having a cleaner, easier-to-use interface could end up being the single biggest improvement DW2 has over its predecessor. The improved visuals and functionality might almost feel secondary in comparison.