Meant to add it to the previous post, but here's a screenshot of the current iteration of the research menu.
It's definitely a bit like Stellaris, in that instead of being able to see the entire tech tree and plan out your entire research "path", you have to choose between a selection of 4-7 technologies at a time.
One key difference, however, is an added wrinkle that I really like the concept of: If you genuinely don't care for any of the technology options currently available to you for research, you'll be able to press an "Inspire" button that essentially re-shuffles the technologies, and presents you with a new (and hopefully better) set of choices. If you still don't like the new (2nd) set of techs to research, you can click Inspire again, and again, and again, etc., until you get those technologies you *really* want to research.
To prevent this "inspire" ability from being abused, it comes with a cost: Every time you press the Inspire button, the price for the new set of technologies increases by an additional 10%, so that they take longer to research. Although it obviously remains to be seen how well this works in play-testing, it definitely sounds good in theory.
« Last Edit: May 21, 2021, 04:44:50 PM by Martok »
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