So this is not a game I've talked about in a good while. (Indeed, I'm pretty sure the last time it was the subject of any real discussion was over at the other place a few years ago.)
Stardrive 2 (and its sole expansion
Sector Zero) was one of those 4x games that I very much enjoyed and played the hell out of, but (frustratingly) it never *quite* crossed the line over into being a true classic. It came tantalizingly close, but ultimately failed (in large part) due to some major bugs that were never fixed by the game's sole developer, Daniel DiCicco. (It's perhaps worth noting that DiCicco has gained a certain notoriety -- both for abandoning his games, and for adopting a...less-than-cordial attitude towards the people who play them.)
It was a true shame, because while not revolutionary, SD2 was one of those games that was greater than the sum of its parts. It was one of the rare 4x titles that seemed to "click" on nearly every level -- exploration, colony management, logistics, combat, diplomacy, ship design, etc. It managed to hit that "sweet spot" of being neither too simple nor complex; and streamlined, yet without being shallow.
So I think it's safe to say DiCicco caught everyone off-guard by
releasing a patch just yesterday, in which apparently most of the bugs have finally been squashed.
I'm naturally a tad skeptical about that, but I guess we'll see...
« Last Edit: January 18, 2021, 09:06:49 PM by Martok »
"I like big maps and I cannot lie." - Barthheart
"I drastically overpaid for this existence." - bbmike