Corrections below.
Every game like this begins with a design document, right?
This one misfires [[mightily]] on a number of levels.
Most aggravating, however:
1. Seriously, guys, we've done the TW empire building stuff to death, haven't we? For the love of God, just design a well-crafted area-control boardgame. Your chimerical pursuit of verisimilitude is getting tedious.
[[2: The tactical games are non-interactive? I love the fact that well into the video they have to explain that, yeah, for all the effort and time you spend planning your army, you don't get to, you know, command them. The presenters seem to know this is a nonsense and try to paper over it. Shoot, Victory and Glory and Conquest of the New World had simplified interactive resolution.
Oh, I know why they're dong it too.
Wait for it.
Async play.]]
>>Upon more careful review, it is indeed so, as Mike indicated, that the fights may be exported to FoG2. It is the simplified system that is non-interactive which is sensible. I stand (and I am standing) corrected.<<
I'll be over at the staring window [[hating]] >>regretting<< the fact that this [[rubbish]] >>game<< is in the queue in front of live MP in FoG2 and FoG Naps.
>>I am clearly over-caffeinated and resentful re no live MP in FoG2. The overworld stuff remains a yawner for me, though.
« Last Edit: November 20, 2018, 06:54:23 PM by Cyrano »
Sergeant-at-Arms - Fraternite des Boutons Carres
Negotiator of the fragile peace between Ruritania and Strakenz
Weeple Herder to the Emperor