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Buckeye Game Fest will be held May 2-5, 2024, with The War Room opening on 29 April ~~ More Info here

Author Topic: Custoza  (Read 8291 times)

Barthheart

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Reply #15 on: May 06, 2022, 04:37:38 PM
My copy arrived yesterday from the publisher in Italy - only three days after placing the order!

Pics or it didn’t happen!  :waiting:

PETS - People for the Ethical Treatment of Square corners


bob48

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Reply #16 on: May 06, 2022, 04:52:28 PM
DHL actually :-)

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bayonetbrant

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Reply #17 on: May 06, 2022, 05:07:21 PM
My copy arrived yesterday from the publisher in Italy - only three days after placing the order!

Pics or it didn’t happen!  :waiting:

#UnboxingDay

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Random acts of genius and other inspirations of applied violence.
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Bison

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Reply #18 on: May 07, 2022, 07:25:29 PM
Very interesting conflict to explore, Bob. Looking forward to hearing how it plays out.



bob48

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Reply #19 on: May 24, 2022, 03:57:15 PM
I've now had chance to try a couple of the smaller scenario's out in order to get familiar with the way the game flows.

First, though, a bit more detail about the game itself.

It covers two battles; the 1848 battle and the second one which took place as part of the wider conflict that took place between Prussia and Austria in 1866.

Each hex is approx 330 meters across, and a turn represents an hour of real time. Units are regiments and battalion, each strength point is about 300 infantry, 150 cavalry and 2-3 guns.

Combat units have stacking points which range from 3 for a regiment down to 2 for a battalion. The maximum stacking in a hex at all times is 5, not counting leaders.

Each side's units are organised as 'formations', these being Corps for the Austrians and Divisions for the Italians.

I did find that its a bit tight in places where heavy combat is taking place, and feel that the maps could have been optimised to give slightly larger hexes, which would have helped a lot. Counter density is not great and there is often only one or two combat units in a hex, but the game system does results in a steady accumulation of markers and requires quite a lot of stack shuffling!

However, the combat system is quite well done and satisfying to use and provides some very interesting results. I'm still referring to the rules quite a bit, but pretty much have the measure of it now. On a couple of occasions where I really got stuck, I received very quick replies on CSW from Nicola Contardi, one of the developers, who was very helpful and patient.

Hopefully I'll get a small AAR on the go soon.
« Last Edit: May 24, 2022, 03:59:44 PM by bob48 »

“O Lord God, let me not be disgraced in my old days.”

'We few, we happy few, we band of brothers'


bayonetbrant

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Reply #20 on: May 24, 2022, 04:38:23 PM

=+=+=+=+=+=+=+=+=+=+=+=+=+=++

Random acts of genius and other inspirations of applied violence.
-~-~-~-~-~-~-~-~
Six Degrees of Radio for songs you should know by artists you should love


bob48

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Reply #21 on: May 27, 2022, 06:38:18 AM
I'll be doing a small AAR on one of the smaller scenario's. I'll post it in the correct topic, and put a link to it here.

“O Lord God, let me not be disgraced in my old days.”

'We few, we happy few, we band of brothers'


bbmike

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Reply #22 on: May 27, 2022, 08:40:33 AM
 :applause:

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