Armchair Dragoons Forums

Other Gaming => Designing and Creating => Topic started by: bayonetbrant on June 19, 2020, 08:01:51 AM

Title: Selling a game design to a publisher, from a publisher
Post by: bayonetbrant on June 19, 2020, 08:01:51 AM
Includes a line-by-line look a a publishing contract

https://twitter.com/SebastianBae/status/1273798869839732736

Title: Re: Selling a game design to a publisher, from a publisher
Post by: Hethwill on September 20, 2020, 07:40:36 AM
Need to listen to this. Have no clue how things work.
Title: Re: Selling a game design to a publisher, from a publisher
Post by: bayonetbrant on September 20, 2020, 08:17:58 AM
There can be more to it than what he describes, but he does give you a very good overall end-to-end view of the process and the specific ways in which he has been involved with it.
Title: Re: Selling a game design to a publisher, from a publisher
Post by: Hethwill on September 21, 2020, 03:28:33 AM
There can be more to it than what he describes, but he does give you a very good overall end-to-end view of the process and the specific ways in which he has been involved with it.

Of course. As I have no clue how the editorial business works ( me being from IT and management background ) all information is good.

Funnily enough i'm more interested on how rights are managed from the ground up, given EU property copyrights laws are definitely different from the US.

Post-view:

- interesting and pretty clear, but...
- the middle ground, production could be touched more in depth other than the production costs considerations.
- a default overview scenario of the entire cycle for the design, production, delivery and support of a title in regards of financial & human resources.   
Title: Re: Selling a game design to a publisher, from a publisher
Post by: HellCat6 on April 13, 2022, 10:14:12 PM
Need to listen to this. Have no clue how things work.

Yeah, me too!