Coupla turns later…….
Research has taken a decidedly unwanted turn - although random to a degree, I understand you can’t move on until a certain amount of discoveries have been researched, but all my discoveries lately are in applied aerodynamics - better airframes, better engines, better fuel consumption - don’t want any of this and I’m trying to find a way to steer me back to good old armour and billets
The economic research went wild for a bit giving me advanced discoveries whilst ignoring the starter ones I need to increase quality of life - hospitals, barracks, unis, but barracks came up recently so I hope we’re getting back to basics there
I can research a very murderous medium tank with side skirts and high velocity guns but I’ve still seen nothing near me but indigenous life forms and infantry so I’ll hold off - infantry can be turned into gas powered ammo bearing, combat armoured, rpg wielding bad asses so that could be a thing next
I’ve got great strat cards all over the place but with things as they are they don’t need playing yet - I have a stack of recruit senior and recruit talent cards that will lead to some great leaders but at present my 6 guys are either excellent or sacking them will lead to such disturbances in morale it’s not worth it yet - I do have a guy with intelligence 70 and war 50 who would be a great commander for SHQ but the current guy is the prime minister and he has a lot of MPs further down the food chain - I’ll wait until I fire up the spy council for him but that means taking a fraction of the BPs away from the research so it’s another back burner for now
To the map - my empire is huge but apart from my capital and recently taken aurora the surrounding enemies have borne no capitals just more territory - it’s a very long trek by dirt road from one end to the other - so far the strategy of a supply dump and truck station every five or six hexes is working and supplies are reaching where they need - it’s time to start thinking about a zone or two at the end of some of these super highways
Currently every unit is west or south and I have had a unit of unknown origin or skill heading from the east at top speed straight to my capital - it took a few turns to notice him coming and it’s too late to send anyone back east even the tanks so I bought an independent division - 100 units of infantry and plonked it in the capital, Seattle - the last preview turn I sent to huw saw the enemy stop in its tracks - I like to think it was a case of ‘f&@k - turn around!!!’
Once I’ve gobbled up all the new real estate west and built a zone there for border protection I’ll go east again and kick their ass