Author Topic: Stellar Monarch series  (Read 592 times)

Martok

  • Patreon Supporters
  • Sergeant
  • *
  • Posts: 5118
  • Tilting at windmills
on: February 19, 2021, 11:41:25 AM
Has anyone played this one at all? 

I confess that while the game appeals to me conceptually -- it emphasizes macro-management, combined with a fairly strong Emperor of the Fading Suns vibe -- I was never really able to get into it.  I'm ashamed to admit this is mostly due to its presentation:  I found its art style & graphics unlovely to the point of immersion-breaking, and the UI is rather clunky (though probably not worse than what you have to deal with in Distant Worlds: Universe, if I'm being fair). 



Fortunately, developer Silver Lemur Games has begun working on the sequel, which aims at improving both gameplay and UI functionality (among other things).  They also just posted their first dev diary, which describes in broad terms how the Holy Terran Empire is organized in terms of planet classification.  I think I like the model he's setting up; it matches up closely with how I've often thought an actual interstellar empire might work. 



"I like big maps and I cannot lie." - Barthheart

"I drastically overpaid for this existence." - bbmike


Martok

  • Patreon Supporters
  • Sergeant
  • *
  • Posts: 5118
  • Tilting at windmills
Reply #1 on: October 09, 2021, 02:03:56 AM
Dev Diary #3 discusses ships, fleets, etc. 


http://www.silverlemurgames.com/2021/09/30/stellar-monarch-2-dev-diary-3-ships-squadrons-fleets-and-the-imperial-high-command/




As with most aspects of the game, it's all about macro-management:  You order the construction of squadrons, not individuals ships; you don't order around squadrons, you give orders to fleets; and so on. 

Fleets, incidentally, are more of an administrative unit than a military formation, and are tied into the game's political sphere.  Not sure how well that will work in practice, but I love the idea.  Looking forward to seeing how this works out. 



"I like big maps and I cannot lie." - Barthheart

"I drastically overpaid for this existence." - bbmike


Martok

  • Patreon Supporters
  • Sergeant
  • *
  • Posts: 5118
  • Tilting at windmills
Reply #2 on: December 07, 2021, 03:46:25 AM
Stellar Monarch 2 has launched into Early-Access! 


https://store.steampowered.com/app/1437750/Stellar_Monarch_2/




(Yes, I've already picked it up and installed it.  Yes, I'm probably nutters.  This is not news. :P


I've followed the dev on forums and on Discord for a while now, and he seems like the genuine article.  He not only welcomes player feedback on a regular basis, he actively solicits it.  He's sincerely interested in making his games better, and goes straight to the source for recommendations on how to do so.  He's also good about supporting his games: he dropped two patches (including one earlier this summer) for the previous Stellar Monarch -- a game that came out five years ago. 


I also really like his explanations for releasing his games on EA first: 

Quote


Why Early Access?
“It's my preferred way of working on a game since it allows early interaction with players. All my previous games went through EA and I found it a very beneficial to the game development process.”

How are you planning on involving the Community in your development process?
“If you were participating in EA of my other games you know I love to read players feedback. What I need the most is feedback regarding mechanics, UI, balance. Plus traditional testings (bugs, etc). And confusing parts of the game.
I will be gathering feedback via Steam discussion forums.”




That's the kind of game developer I want to support.  :) 



"I like big maps and I cannot lie." - Barthheart

"I drastically overpaid for this existence." - bbmike