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The ACDC returns in 2025!  17-19 January 2025 we'll gather online for a variety of games and chats all weekend long

Recent Posts

The Modern World / Re: Invasion: Malta
« Last post by JudgeDredd on Today at 03:25:45 AM »
Just another update on the documentation.

Having finished the rules, I can say they were well written but they are most definitely not designed to be used for reference because there's literally nothing to assist you in finding what you want when you want it. The Table of Contents is basic and there is no Index as mentioned previously. I do not understand how you are meant to flip to the manual to find a rule.

A clear example of this is 15.0 Airborne Operations. I read this bit last night again (so it's fresh in my head) in preparation for my Leros scenario. In 15.3 Paradrop Unit Placement and specifically 15.34 it mentions paradrop units come under AA fire but there is absolutely NO reference to where the AA rules are in the manual. Unsurprisingly, the Table of Contents has NO mention of the AA procedure either.

Turns out the AA procedure is actually hidden under 11.0 Air Units and more specifically 11.3.

Contrarily, there are mentions, sporadically, of other related rules in other sections. Again, looking at 15.3 Paradrop Unit Placement and specifically 15.31 it mentions paradrop units having Drift and references the rule 15.4...which (if I wanted to be picky) wasn't required because it's on the same page. But - better presented than not.

I held off writing this this morning until I checked the Sequence of Play Player Aid Card, in case the rules references are specifically mentioned in the player aid - and they're not and again, more infuriatingly, some rules are referenced and others are omitted.

All sounds negative. That's because the rules, specifically from a references perspective, are poor. The actual manual itself, in terms of explaining stuff, is great. It's easy to understand and well written and organised. But as a reference, it's going to be a challenge.

But I've got a game to play.

Legion Games - you absolutely need to up your game where manuals are concerned and a sequence of play should try and reference rules to assist the players. Rules should be able to be referenced easily and that could easily be sorted with an index.

Having said all that - I remember a wee game called Fields of Fire that had a gawd awful manual and made a fairly easy game seem like the most complicated thing you've ever come across - and I've heard have put alot of people off buying the game. The rules may as well have been written in binary code. But that turned out to be my first choice Desert Island Game

So - there's hope.
The Modern World / Re: Invasion: Malta
« Last post by JudgeDredd on Yesterday at 11:32:59 AM »
I honestly can't see a way to segregate them...the main issue is there's no identifiers on counters.
The Modern World / Re: Invasion: Malta
« Last post by bob48 on Yesterday at 10:12:28 AM »
Hope that doesn't spoil it for you. Are there many allied unit counters used by both games, or can they be segregated?

Anyroadup - I'm looking forwards to your thoughts on the game. Still no news on the Gallipoli game as yet. I could do with something to cheer me up as I have contrived to break the little toe on my right foot. :-((
The Modern World / Re: Invasion: Malta
« Last post by JudgeDredd on Yesterday at 03:44:32 AM »
Maybe something will show up...I doubt it from my experience of popping and clipping. I took some time to look at the potential storage options whilst I was clipping - trying to sort as I clipped.

Germans and Italians were fine - though there is a rather full bag of "white" formation counters (Army assets I think they're described as - not belonging to a particular formation).

As for trays - I'm fine with baggies. I have loads. Trays - I feel I'd need too many to go in the box. I estimate there's space for 2 trays in the box.

It might not be too bad if the Leros counters were separate from the Malta counters - and they might be, which would help. But I don't think they are. I think the Leros counters are also used in the Malta scenarios.

It would also assist if the Allied counters had their respective sectors printed on them - but they don't.

It took me about an hour to complete the setup cards. Of that time, it took me 15 minutes to complete the German setup card and the rest to complete the Allied setup card.

I basically had to empty the "white formation" counters out, sort them into their respective types and then look through those smaller sets in order to get the correct units. So sorting like that is an option, but you're looking at maybe 8 more baggies - and having too many baggies with units sprawled through them presents their own issues I think.

Another example is Leros. I have 2 fairly large bags of AA - one holding Light AA and the other holding Heavy AA. I had to empty out the Light AA bag and then try and find 6 specific units out of the large amount in there. I did think about splitting them into their values - creating smaller bags but again, you end up with LOTS of baggies.

Nah - the only way I could see efficiently storing these counters is the Allied counters having sectors on them so you know where they are and where they go. The setup cards would have to be modified too...The Leros one has 3 command chits - North, East and South. The setup card shows Group A and Group B - nothing about what sector they belong to. The hex they are put in will determine that...but if the setup card was organised right and the counters had the sectors on them, it would work the same as most other games.

Big post about a small problem. It's not a rant. I'm not pissed about it. It's just a big post 'cos of explaining what I'm seeing, the difficutlies that raises and the potential solution.

It's on the table now. I'm looking forward to firing through the Leros scenario.
we talked about Origins on the Chit Show tonight

Organizations, Vehicles, Equipment / Re: Ships!
« Last post by besilarius on July 16, 2024, 05:03:40 PM »

Would have thought by 1965 Sara would have had the Navy Tactical Data System (NTDS) instead of the grease p3ncil/ bogey tote boards.
The early warning aircraft were originally designed WLF-1.  Naturally, this became Willie Fudd.  Elmer's smart brother.
The Modern World / Re: Invasion: Malta
« Last post by bob48 on July 16, 2024, 05:01:43 PM »
Maybe a method will present itself eventually. Also, perhaps using counter trays rather than bags would help to sort them out in a more ergonomic way?
Intel Dump / Re: Tuesday Newsday! Weekly dump of wargaming news
« Last post by bayonetbrant on July 16, 2024, 04:32:13 PM »
Dog Days of Summer ~ #TuesdayNewsday
Get your tactical fix every #TuesdayNewsday with our roundup of hobby (and practitioner!) wargaming updates

The Modern World / Re: Invasion: Malta
« Last post by JudgeDredd on July 16, 2024, 04:14:18 PM »
This is the setup for can see there's no real way of organising these. Not without having hundreds of baggies for little groups of units
The Modern World / Re: Invasion: Malta
« Last post by JudgeDredd on July 16, 2024, 04:11:43 PM »
The Leros map and counters ready to place