Armchair Dragoons Forums
Wargaming => The Modern World => Topic started by: judgedredd on August 03, 2021, 09:09:26 AM
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Man - just found this new video and it's really making me want to play it again.
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Question for anyone who has played this.
I'm sketchy on the rules for soft targets - they say
Each Light Armor target type has a 5 or 6 on a gold circle, the gold circle indicating it always has an Armor value of 1. But the 5 or 6 is its Save value
So that covers light armour vehicles.
For Soft targets it states
The gold background circle with an ‘S’ indicates that the unit is a Soft Target, whether a vehicle or other unit. Vehicular Soft Target units have a vehicle image on the counter. Non-vehicular Soft Targets have a NATO symbol and are also called Troops.
Soft Targets do not have an Armor die value but use the Defensive Bonus dice as determined by the terrain they occupy (check the TEC for the number of dice).
The way I read this, soft targets would not get a die roll for a save when they are in clear terrain as they only get the Defensive Bonus of the terrain they occupy.
Is that correct?
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You have that all correct. Soft targets in the open are dead targets....
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Thanks. It seemed brutal - but a jeep against a T-80 - there's no chance.
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Unless said jeep has TOW and see the T-80 first.
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Yeah - but once the TOW has fired, the jeep is a sitting duck. There's no movement after fire in this game.
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And a smart smart Jeep w/TOW will not be sitting in the open….
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Indeed - but that smart, smart jeep is only as smart as it's commander - and it's commander was a bit of an arse! ;D
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Also - they are pretty useless. Roll and fail for ammo reload and they've got one shot and then they're pointless. Almost always (for me) two shot wonders.
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Oh I agree they are paper tigers. Would not have wanted to have that assignment back in the day….. :notme:
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Oh I agree they are paper tigers. Would not have wanted to have that assignment back in the day….. :notme:
Why would you say that? Who wouldn't want to drive around with Crazy Bob and some explosives and rocket propellant? For a weapon that takes roughly 300 years between when you pull the trigger and it decides to launch? And then requires you to be absolutely still while it draws a "shoot here" arrow pointing at you?
Literally no downside to this thing!
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Man!!! I had an M1 Abrams firing at a BMP in the open. The M1 had it's HQ with it - so it's FP went from 4 to 6 dice. It was also at point blank range and so only needed 4 or better for a hit - from 6 dice.
This is it's roll
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Ouch! That appears to be the late night party platoon….. :Loser:
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ha...indeed!
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Finally taking the time properly to learn this system. Its been very fun so far.
If any of you chaps are up for TTS (timezone issues?) or VASSAL (pbem or live), hit me up!
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Also - they are pretty useless. Roll and fail for ammo reload and they've got one shot and then they're pointless. Almost always (for me) two shot wonders.
You would need to fail a morale check first to be assigned a Reload Ammo counter and then you would have to fail a Reload Check. Its not quite as bad as you are suggesting
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In my defence, I haven't played a ton of scenarios - a handful - and I did say this...
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Almost always (for me) two shot wonders
It's pretty easy to fail a morale check in the game. You literally have a slightly better than 50% chance of passing - and in the games I've played, they've almost always been two hit wonders
I refer you to my post showing the die rolls for the Abrams attack :whistle: