Armchair Dragoons Forums

Wargaming => The Modern World => Topic started by: judgedredd on August 12, 2021, 01:49:26 PM

Title: Carrier Command 2
Post by: judgedredd on August 12, 2021, 01:49:26 PM
I don't know about anyone else - but I loved the old Carrier Command...I think it was on Atari I had it (might have been very, very early PC).

So this is out from Microprose...and for the life of me, I don't understand why they went for the graphics look they've went for.



It does look pretty cool from a game perspective and it's getting decent reviews...though alot (even positive) say it can be frustrating and others are saying there's lots of bugs...but overall, positive.

It's on my wishlist - I may give it a week or 2 to get bedded in...but those graphics man!!
Title: Re: Carrier Command 2
Post by: judgedredd on August 12, 2021, 02:00:30 PM
Just in the duration of watching the video, I kind of started to like the graphic look  :face:
Title: Re: Carrier Command 2
Post by: Undercovergeek on August 12, 2021, 02:25:53 PM
I watched a let’s play where the reviewer implied it was optimised for MP - there’s 10 seats on the bridge and trying to play it solo almost made his head explode
Title: Re: Carrier Command 2
Post by: mcguire on August 12, 2021, 02:37:13 PM
Just in the duration of watching the video, I kind of started to like the graphic look  :face:

Those waves, tho....
Title: Re: Carrier Command 2
Post by: Martok on August 12, 2021, 03:01:18 PM
I've had my eye on this one as well.  However, all the reviews indicating it's better in MP (as geek mentions) are kind of turning me off to it. 


Title: Re: Carrier Command 2
Post by: judgedredd on August 14, 2021, 09:52:02 AM
I've been playing this for a few hours now.

A lot of this has been said in the reviews
I've had a great time with it. I've taken 2 islands - but I have been learning the whole time - like what islands to go for for resources etc. The AI has taken 4 islands. I'm not going to defeat the AI - but I'm having a blast learning at the moment.

I don't know if it would be so much better with multiplayer. Perhaps people are saying that because there is alot to do - and no doubt I've been overwhelmed at times - but that's because I don't know what I'm doing. I think if you had a person in  charge of the ground vehicles, air vehicles, resupply etc, I think you may get bored.

For £25, I do believe I'll get my money's worth.
Title: Re: Carrier Command 2
Post by: Martok on August 14, 2021, 04:28:54 PM
Appreciate the impressions, JD.  :bigthumb: 


I've seen the critiques regarding the UI/controls as well.  Sounds like if the developer can get them up to a more user-friendly level, this could definitely be worth getting. 


Title: Re: Carrier Command 2
Post by: judgedredd on August 15, 2021, 05:41:42 AM
One last thing - path finding. It can be poor. I've had no end of times when I've had to abandon my carrier to get the ground vehicles moving again - and often - too often - I've lost an aircraft due to just flying into the ground.

The path finding hasn't been a whole big problem early on - but when things start getting heated, it's going to be an issue. Also - losing aircraft because the pilots don't know how to fly is annoying -particularly as you don't have a whole lot in stock and it seems like I may need to capture an island that "creates" them. There could be another way - but without a decent manual/tutorial - my stock in ship is 3 and at base is 0.

Just letting everyone know. I'm using this campaign as a tutorial to figure shit out. The devs will have to work on the other stuff.
Title: Re: Carrier Command 2
Post by: Undercovergeek on August 15, 2021, 06:26:32 AM
Apparently the devs have known all the way through the process - according to a recent review
Title: Re: Carrier Command 2
Post by: Martok on August 15, 2021, 08:12:31 PM
Hmm.  :waiting: